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Maybe this is a bit late, but let's talk about Rogue's Niche, and What Rogue Should Be.
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<blockquote data-quote="Minigiant" data-source="post: 9375669" data-attributes="member: 63508"><p>I believe [USER=6684958]@bloodtide[/USER] position is That the rogue isn't a warrior class. If you want to be a warrior , play a warrior class.</p><p></p><p>The rogue is a skill class. People play it as a warrior class and they get upset. In order to get the rogue to the correct amount of feeling and skills and they had to weaken his combat ability. Rogue was the highest rated class in the original playtest</p><p></p><p>The issue is 5E'S TWF.</p><p></p><p>People want to play as light armored dual wielders. </p><p></p><p>However fighter base dual wielding is weak. </p><p>Ranger base dual thing is better but requires magic which they don't want to use. </p><p>Rogue based to wielding is the best but it is under the damage threshold chosen by the community.</p><p></p><p>People want to be a light armor warrior with stealth abilities but the Fighters skills and the Rogue's combat are not up to par.</p><p></p><p>You could make a Fighter/Rogue mutliclass but it takes too many levels to turn on. </p><p></p><p>The obvious solution is to just make a class that is a mix of a fighter and a rogue without the magic. </p><p></p><p>Sounds like the Non-magical Ranger parts of the community crave. A mix of the 4e Ranger/Rogue.. </p><p></p><ol> <li data-xf-list-type="ol">Expertise in one skill</li> <li data-xf-list-type="ol">A damage bonus </li> <li data-xf-list-type="ol">A speed bonus</li> <li data-xf-list-type="ol">Light armor only</li> <li data-xf-list-type="ol">No shields</li> <li data-xf-list-type="ol">No magic in the bass chassis</li> </ol><p></p><p>Overall Rogue, Ranger, and Fighter are <strong>blatant displays </strong>of the differences between the people who were in the original 5th edition playtest and the people who play the game now 10 years later.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9375669, member: 63508"] I believe [USER=6684958]@bloodtide[/USER] position is That the rogue isn't a warrior class. If you want to be a warrior , play a warrior class. The rogue is a skill class. People play it as a warrior class and they get upset. In order to get the rogue to the correct amount of feeling and skills and they had to weaken his combat ability. Rogue was the highest rated class in the original playtest The issue is 5E'S TWF. People want to play as light armored dual wielders. However fighter base dual wielding is weak. Ranger base dual thing is better but requires magic which they don't want to use. Rogue based to wielding is the best but it is under the damage threshold chosen by the community. People want to be a light armor warrior with stealth abilities but the Fighters skills and the Rogue's combat are not up to par. You could make a Fighter/Rogue mutliclass but it takes too many levels to turn on. The obvious solution is to just make a class that is a mix of a fighter and a rogue without the magic. Sounds like the Non-magical Ranger parts of the community crave. A mix of the 4e Ranger/Rogue.. [LIST=1] [*]Expertise in one skill [*]A damage bonus [*]A speed bonus [*]Light armor only [*]No shields [*]No magic in the bass chassis [/LIST] Overall Rogue, Ranger, and Fighter are [B]blatant displays [/B]of the differences between the people who were in the original 5th edition playtest and the people who play the game now 10 years later. [/QUOTE]
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Community
General Tabletop Discussion
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Maybe this is a bit late, but let's talk about Rogue's Niche, and What Rogue Should Be.
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