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Maybe this is a bit late, but let's talk about Rogue's Niche, and What Rogue Should Be.
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<blockquote data-quote="Chaosmancer" data-source="post: 9375866" data-attributes="member: 6801228"><p>Yeah, this is a rough problem for the Rogue. I heard it phrased best by the Dungeon Dudes, but the problem with the Rogue as a stealth build is that they have to follow the rules. They need cover and normal sized passageways or they cannot infiltrate. </p><p></p><p>I think this is a space to discuss improving the skill system though, rather than purely a "rogue" solution, because if the skill system gets more robust, and the rogue is given access to the heights of the system, then it naturally flows. </p><p></p><p>Then again, another minor fix would be to take the Invisible condition that comes with making a stealth check, and simply applying it unless the rogue ends their turn out of cover. So, a rogue starts their turn in the middle of a courtyard, but they can dash to cover and hide? To the guards they simply disappeared. A rogue rolled very high on their stealth, but the guard patrol passes past where they are and removes their cover? A rogue has until the end of their next turn to re-establish cover, and if they do, they won't be seen. A rogue needs to cross an empty room with guards watching the room? As long as they cross it and reestablish cover by the end of their turn, no one notices anything. </p><p></p><p>It isn't a perfect fix, but it gives just enough wiggle room to make it slightly better.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9375866, member: 6801228"] Yeah, this is a rough problem for the Rogue. I heard it phrased best by the Dungeon Dudes, but the problem with the Rogue as a stealth build is that they have to follow the rules. They need cover and normal sized passageways or they cannot infiltrate. I think this is a space to discuss improving the skill system though, rather than purely a "rogue" solution, because if the skill system gets more robust, and the rogue is given access to the heights of the system, then it naturally flows. Then again, another minor fix would be to take the Invisible condition that comes with making a stealth check, and simply applying it unless the rogue ends their turn out of cover. So, a rogue starts their turn in the middle of a courtyard, but they can dash to cover and hide? To the guards they simply disappeared. A rogue rolled very high on their stealth, but the guard patrol passes past where they are and removes their cover? A rogue has until the end of their next turn to re-establish cover, and if they do, they won't be seen. A rogue needs to cross an empty room with guards watching the room? As long as they cross it and reestablish cover by the end of their turn, no one notices anything. It isn't a perfect fix, but it gives just enough wiggle room to make it slightly better. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Maybe this is a bit late, but let's talk about Rogue's Niche, and What Rogue Should Be.
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