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Maybe this is a bit late, but let's talk about Rogue's Niche, and What Rogue Should Be.
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<blockquote data-quote="Chaosmancer" data-source="post: 9375873" data-attributes="member: 6801228"><p>Yeah, this really gets to a problem of definitions. </p><p></p><p>In the 2013 Tomb Raider reboot, we follow Laura Croft as she is stranded on a hostile island full of mercenaries. During the game you fight trained adult mercenaries and I believe enchanted stone samurai (that could have been the sequel) killing them with a pickaxe, like a fighter might. You also skulk around creating traps, investigating, and interacting with complex puzzles, like a rogue would. You also navigate the wilderness and use a bow and arrow, like a ranger would. </p><p></p><p>So which is she? A fighter, a ranger, or a rogue? AHA! you might say, since she does all three, she must be a multi-class character. Except, she's 16 and this is her very first adventure, it is an origin story, it doesn't quite make sense for her to be a level 6 or 8 multi-class. </p><p></p><p>The truth is, she isn't any of those classes... because she is Laura Croft, and she just has the skills needed for the gameplay to be exciting. Jake from the Primal Hunter series is an Archer, and I would likely build him as a ranger, he is also the Divine Chosen one of an immensely powerful god, has an inborn magical gift, is an alchemist, and can grow dragon wings... he just doesn't fit neatly into the class structures of DnD... because he wasn't written to do so. And when we start taking these more complex characters and trying to make them fit, and in the process we start cutting out people with fighting abilities then claiming that because we cut them out, this rogue archetype should not have fighting abilities... well, we are creating that perception by our choices of what to include. And then trying to cement that by excluding counter-examples because they can fight. </p><p></p><p>Everyone having different definitions also makes it difficult to understand what they mean</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9375873, member: 6801228"] Yeah, this really gets to a problem of definitions. In the 2013 Tomb Raider reboot, we follow Laura Croft as she is stranded on a hostile island full of mercenaries. During the game you fight trained adult mercenaries and I believe enchanted stone samurai (that could have been the sequel) killing them with a pickaxe, like a fighter might. You also skulk around creating traps, investigating, and interacting with complex puzzles, like a rogue would. You also navigate the wilderness and use a bow and arrow, like a ranger would. So which is she? A fighter, a ranger, or a rogue? AHA! you might say, since she does all three, she must be a multi-class character. Except, she's 16 and this is her very first adventure, it is an origin story, it doesn't quite make sense for her to be a level 6 or 8 multi-class. The truth is, she isn't any of those classes... because she is Laura Croft, and she just has the skills needed for the gameplay to be exciting. Jake from the Primal Hunter series is an Archer, and I would likely build him as a ranger, he is also the Divine Chosen one of an immensely powerful god, has an inborn magical gift, is an alchemist, and can grow dragon wings... he just doesn't fit neatly into the class structures of DnD... because he wasn't written to do so. And when we start taking these more complex characters and trying to make them fit, and in the process we start cutting out people with fighting abilities then claiming that because we cut them out, this rogue archetype should not have fighting abilities... well, we are creating that perception by our choices of what to include. And then trying to cement that by excluding counter-examples because they can fight. Everyone having different definitions also makes it difficult to understand what they mean [/QUOTE]
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Community
General Tabletop Discussion
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Maybe this is a bit late, but let's talk about Rogue's Niche, and What Rogue Should Be.
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