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Maybe this is a bit late, but let's talk about Rogue's Niche, and What Rogue Should Be.
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<blockquote data-quote="Neonchameleon" data-source="post: 9375922" data-attributes="member: 87792"><p>The rogue isn't a warrior class - but they have always had warrior-type damage right since the TSR days when they could backstab with two handed weapons.</p><p></p><p>What has historically separated them from the more mainstream warriors has never been their ability to dish out a hit. It has always been their ability to take one. Their armour is light, their hit points mediocre, and before 5e's Uncanny Dodge their defensive tech poor.</p><p></p><p>If only they were any good at it. Proficiency is too small a bonus in tier 1 and tier 2 - and so many skills are made irrelevant by magic</p><p></p><p>Especially in 5.24 where the fighter's ability to use Second Wind on skills lets them outdo the rogue.</p><p></p><p>This is simply not true. The problem was that they (for whatever reason) made the fighter no more use than a Commoner out of combat. They then made the rogue only a little better.</p><p></p><p>In reality druids and familiars out-scout rogues at most levels because rogues stick to the basic rules. The fighter and barbarian would not be even vaguely OP if they had rogue level skills - and the rogue moved that much further along.</p><p></p><p>Because compared to the 3.5 rogue it's the bomb. You need to have played a bit to realise how mediocre it is before Reliable Talent.</p><p></p><p>Where "chosen by the community" = what the benchmarks are found to be in play.</p><p></p><p>The obvious solution is to fix both the fighter to not be a supernumerary out of combat and fix the rogue.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9375922, member: 87792"] The rogue isn't a warrior class - but they have always had warrior-type damage right since the TSR days when they could backstab with two handed weapons. What has historically separated them from the more mainstream warriors has never been their ability to dish out a hit. It has always been their ability to take one. Their armour is light, their hit points mediocre, and before 5e's Uncanny Dodge their defensive tech poor. If only they were any good at it. Proficiency is too small a bonus in tier 1 and tier 2 - and so many skills are made irrelevant by magic Especially in 5.24 where the fighter's ability to use Second Wind on skills lets them outdo the rogue. This is simply not true. The problem was that they (for whatever reason) made the fighter no more use than a Commoner out of combat. They then made the rogue only a little better. In reality druids and familiars out-scout rogues at most levels because rogues stick to the basic rules. The fighter and barbarian would not be even vaguely OP if they had rogue level skills - and the rogue moved that much further along. Because compared to the 3.5 rogue it's the bomb. You need to have played a bit to realise how mediocre it is before Reliable Talent. Where "chosen by the community" = what the benchmarks are found to be in play. The obvious solution is to fix both the fighter to not be a supernumerary out of combat and fix the rogue. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Maybe this is a bit late, but let's talk about Rogue's Niche, and What Rogue Should Be.
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