Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Maybe this is a bit late, but let's talk about Rogue's Niche, and What Rogue Should Be.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Remathilis" data-source="post: 9376016" data-attributes="member: 7635"><p>Its not that they aren't special, unique chosen ones, they ALL special unique chosen ones. Almost every X-Man has, at some time, either been fated to save or end the world. And the Justice League, OH BOY, each one of them has been fates chosen more than a dozen times in modern history. The JL and X-Men work because they are ALL special, and everyone gets a moment to shine, tell their story, and move on. D&D should work like that. Bob's fighter wants to avenge his father? Then at some point the plot is going to put the six-fingered man in a position of power for the Bob to fight him! Susie want's to find the lost gem of power? Well wadda know, the lost gem of power is key to solving the current problem the PCs are having!</p><p></p><p>See, too many DMs don't want to actually incorporate a PCs's backstory, history, goals, and desires into play. That's a lot of work. If PCs are tabula rasa, springing up from the ground to only accomplish what the DM has prepped (or better, to play in the sandbox the DM has built and never go outside the lines) then the work is so much easier. Destinies muddy water because they mean not any old character can solve the issue. Special PCs need special consideration; common PCs pop up whenever and wherever a PC is needed and only care about what's in front of them. Because to be an edgy rogue who was orphaned, kidnapped by a strange assassin's cult, escaped and is now being hunted by the cult lest the PC dilvuge their secrets is a lot of work; an edgy rogue who just meets up with the other PCs and decides to explore the Sunless Citadel is far easier on the DM...</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9376016, member: 7635"] Its not that they aren't special, unique chosen ones, they ALL special unique chosen ones. Almost every X-Man has, at some time, either been fated to save or end the world. And the Justice League, OH BOY, each one of them has been fates chosen more than a dozen times in modern history. The JL and X-Men work because they are ALL special, and everyone gets a moment to shine, tell their story, and move on. D&D should work like that. Bob's fighter wants to avenge his father? Then at some point the plot is going to put the six-fingered man in a position of power for the Bob to fight him! Susie want's to find the lost gem of power? Well wadda know, the lost gem of power is key to solving the current problem the PCs are having! See, too many DMs don't want to actually incorporate a PCs's backstory, history, goals, and desires into play. That's a lot of work. If PCs are tabula rasa, springing up from the ground to only accomplish what the DM has prepped (or better, to play in the sandbox the DM has built and never go outside the lines) then the work is so much easier. Destinies muddy water because they mean not any old character can solve the issue. Special PCs need special consideration; common PCs pop up whenever and wherever a PC is needed and only care about what's in front of them. Because to be an edgy rogue who was orphaned, kidnapped by a strange assassin's cult, escaped and is now being hunted by the cult lest the PC dilvuge their secrets is a lot of work; an edgy rogue who just meets up with the other PCs and decides to explore the Sunless Citadel is far easier on the DM... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Maybe this is a bit late, but let's talk about Rogue's Niche, and What Rogue Should Be.
Top