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Maybe this is a bit late, but let's talk about Rogue's Niche, and What Rogue Should Be.
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<blockquote data-quote="Chaosmancer" data-source="post: 9376034" data-attributes="member: 6801228"><p>There are no chapters called "Using Ability Scores" (chap 7) or "Adventuring" (Chap 8) in your PHB? Good thing people are selling new ones, since yours seems to be damaged. </p><p></p><p>And, as for why I say every class must be able to contribute in combat, it is for the same reason I say every class must be able to contribute out of combat. Because sitting on your hands waiting and watching other people play the game is boring. Additionally, combat is high-stakes. Every single combat ends with either death or capture. Meanwhile, if you botch things in the social pillar, you can recover or continue with the mission. You could have penalties as light as "I made a fool of myself" which is far down the totem pole from "I got myself and all my friends killed and we had to start a new campaign".</p><p></p><p></p><p></p><p>Wait... what? How do you not know about the three pillars of play? That is really basic stuff, especially if you are going to be critiquing combat. </p><p></p><p>The three pillars are "Exploration", "Combat" and "Social". And as for everyone being competent in all of them... well we are getting a LARGE boost in that direction with the new skill utility being offered for Fighters and Barbarians, and the improved combat capability of a few classes like the monk. </p><p></p><p>As for "everyone must wait at some point", well, yes and no. Sure, everyone needs to wait for other people to take their turn or perform an action. But I literally had the experience of putting a party with a barbarian in a puzzle, specifically telling the barbarian things they could do to help solve the puzzle, and them checking out because there was nothing they could do. I also have dealt with a few people who insisted on playing pacifists who do not fight. I've seen how badly cutting people off entirely from a pillar can go, because they stop trying to play the game. And playing the game is the point of the game.</p><p></p><p></p><p></p><p>You seem to have missed the point on both counts. Also, if it doesn't matter if the attack is ranged, then how is Han Solo not a fighter from all of the firefights he has been on? He has literally led at least two missions that ended in massive firefights where he fought soldiers. I believe most reliably counts are 30 confirmed kills in the original trilogy. That is a fairly significant number of people he fought.</p><p></p><p></p><p></p><p>No he isn't. Not even close. James Bond never gets "more skilled" in any of the movies, and he has repeatedly been shown getting beaten by henchmen like "Mr. Hinx" or "Oddjob" who are just... really strong men. </p><p></p><p>The only reason to even conceive that Bond is 20th level, is because he is a famous spy, but I don't even know if his own fictional universe paints him as the best spy, and I can with certainty that there are better spies in other media.</p><p></p><p></p><p></p><p>I have no concept of what you mean by "the super attack". And you want to build a mage spy, that is fine, but that doesn't capture the spy archetype to most people.</p><p></p><p></p><p></p><p>... Video game, not a movie. And she isn't a demigod. She IS weak and inexperienced. The game is about her growing. But she is also a rich british woman, she took up sports and is athletic, she has a high level of education. She is a protagonist, but she isn't a Mary Sue.</p><p></p><p></p><p></p><p>And has absolutely nothing to do with the issue at hand, which is "fictional characters not written for DnD are not written to fit into DnD classes in neat little packages"</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9376034, member: 6801228"] There are no chapters called "Using Ability Scores" (chap 7) or "Adventuring" (Chap 8) in your PHB? Good thing people are selling new ones, since yours seems to be damaged. And, as for why I say every class must be able to contribute in combat, it is for the same reason I say every class must be able to contribute out of combat. Because sitting on your hands waiting and watching other people play the game is boring. Additionally, combat is high-stakes. Every single combat ends with either death or capture. Meanwhile, if you botch things in the social pillar, you can recover or continue with the mission. You could have penalties as light as "I made a fool of myself" which is far down the totem pole from "I got myself and all my friends killed and we had to start a new campaign". Wait... what? How do you not know about the three pillars of play? That is really basic stuff, especially if you are going to be critiquing combat. The three pillars are "Exploration", "Combat" and "Social". And as for everyone being competent in all of them... well we are getting a LARGE boost in that direction with the new skill utility being offered for Fighters and Barbarians, and the improved combat capability of a few classes like the monk. As for "everyone must wait at some point", well, yes and no. Sure, everyone needs to wait for other people to take their turn or perform an action. But I literally had the experience of putting a party with a barbarian in a puzzle, specifically telling the barbarian things they could do to help solve the puzzle, and them checking out because there was nothing they could do. I also have dealt with a few people who insisted on playing pacifists who do not fight. I've seen how badly cutting people off entirely from a pillar can go, because they stop trying to play the game. And playing the game is the point of the game. You seem to have missed the point on both counts. Also, if it doesn't matter if the attack is ranged, then how is Han Solo not a fighter from all of the firefights he has been on? He has literally led at least two missions that ended in massive firefights where he fought soldiers. I believe most reliably counts are 30 confirmed kills in the original trilogy. That is a fairly significant number of people he fought. No he isn't. Not even close. James Bond never gets "more skilled" in any of the movies, and he has repeatedly been shown getting beaten by henchmen like "Mr. Hinx" or "Oddjob" who are just... really strong men. The only reason to even conceive that Bond is 20th level, is because he is a famous spy, but I don't even know if his own fictional universe paints him as the best spy, and I can with certainty that there are better spies in other media. I have no concept of what you mean by "the super attack". And you want to build a mage spy, that is fine, but that doesn't capture the spy archetype to most people. ... Video game, not a movie. And she isn't a demigod. She IS weak and inexperienced. The game is about her growing. But she is also a rich british woman, she took up sports and is athletic, she has a high level of education. She is a protagonist, but she isn't a Mary Sue. And has absolutely nothing to do with the issue at hand, which is "fictional characters not written for DnD are not written to fit into DnD classes in neat little packages" [/QUOTE]
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General Tabletop Discussion
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Maybe this is a bit late, but let's talk about Rogue's Niche, and What Rogue Should Be.
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