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Maybe this is a bit late, but let's talk about Rogue's Niche, and What Rogue Should Be.
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<blockquote data-quote="GrimCo" data-source="post: 9376402" data-attributes="member: 7044462"><p>Except, they didn't. Even in 3.5 they weren't top tier DPR builds. They were good, but there were tons of things immune to SA damage, and without SA, rogues were mediocre at best. Also, let's not forget, full attack. So after you did your damage dealing, if enemy still stands, you are in world of pain with your d6+con hp. TBH, best dpr builds relied on multiclassing. Fighters, even with modicum of system mastery, can get those numbers uuup. They have tons of feats, you just need good ones. For fighter, that was always focus, specialization, power attack. Over sized weapons. It's been a while since i last played pure 3.5, but that's the gist. Or you can forgo direct damage and go for standard spiked chain trip fighter. Those are nasty. </p><p></p><p>They should, if they can catch their target unaware. But in fair 1v1 combat, not really. Assassin isn't someone who will stand and bang with his foe. </p><p></p><p>Yup. Assassin isn't there to stand and fight. Surprise, hit from the shadow, hide, maneuver. Use dirty tricks like poison etc.</p></blockquote><p></p>
[QUOTE="GrimCo, post: 9376402, member: 7044462"] Except, they didn't. Even in 3.5 they weren't top tier DPR builds. They were good, but there were tons of things immune to SA damage, and without SA, rogues were mediocre at best. Also, let's not forget, full attack. So after you did your damage dealing, if enemy still stands, you are in world of pain with your d6+con hp. TBH, best dpr builds relied on multiclassing. Fighters, even with modicum of system mastery, can get those numbers uuup. They have tons of feats, you just need good ones. For fighter, that was always focus, specialization, power attack. Over sized weapons. It's been a while since i last played pure 3.5, but that's the gist. Or you can forgo direct damage and go for standard spiked chain trip fighter. Those are nasty. They should, if they can catch their target unaware. But in fair 1v1 combat, not really. Assassin isn't someone who will stand and bang with his foe. Yup. Assassin isn't there to stand and fight. Surprise, hit from the shadow, hide, maneuver. Use dirty tricks like poison etc. [/QUOTE]
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Community
General Tabletop Discussion
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Maybe this is a bit late, but let's talk about Rogue's Niche, and What Rogue Should Be.
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