Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Maybe this is a bit late, but let's talk about Rogue's Niche, and What Rogue Should Be.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 9378919" data-attributes="member: 6801228"><p>Well... you sort of need a different mechanic. IF you had the choice between a one-handed item that gives +1, +2 or +3 to AC and the only difference was about 50 gp of cost... then everyone is going to go for the +3. It is the same reason essentially no one picks sickles as their go to melee weapon, there are just objectively, mathematically better options regardless of your situation. </p><p></p><p>The bigger problem is, for me, that if you have a Buckler that is +1 AC and the only limitation it presents is it doesn't stack with other shields... you are better off just increasing the AC of all armor by +1 when not equipping a shield, because you will achieve the same end result. Everyone will buy and equip a buckler to increase their AC, there is literally no reason not to. </p><p></p><p>I think this is why we haven't seen a lot of movement on shield rules, the design space is just incredibly narrow, and hard to balance between making it worthwhile or useless.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9378919, member: 6801228"] Well... you sort of need a different mechanic. IF you had the choice between a one-handed item that gives +1, +2 or +3 to AC and the only difference was about 50 gp of cost... then everyone is going to go for the +3. It is the same reason essentially no one picks sickles as their go to melee weapon, there are just objectively, mathematically better options regardless of your situation. The bigger problem is, for me, that if you have a Buckler that is +1 AC and the only limitation it presents is it doesn't stack with other shields... you are better off just increasing the AC of all armor by +1 when not equipping a shield, because you will achieve the same end result. Everyone will buy and equip a buckler to increase their AC, there is literally no reason not to. I think this is why we haven't seen a lot of movement on shield rules, the design space is just incredibly narrow, and hard to balance between making it worthwhile or useless. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Maybe this is a bit late, but let's talk about Rogue's Niche, and What Rogue Should Be.
Top