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General Tabletop Discussion
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Maybe this is a bit late, but let's talk about Rogue's Niche, and What Rogue Should Be.
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<blockquote data-quote="Minigiant" data-source="post: 9380632" data-attributes="member: 63508"><p>The funny thing is in the original first two editions Dex was the week stat and strength was the god that.</p><p></p><p>3e boosted the numbers on initiative, AC, and ranged attack bonus from Dex. And they gave it range damaged bonus and a gated way to get Dex into melee.</p><p></p><p>The funny part is none of this really helped swashbucklers, duelist, and two wielders. Melee Dex fighting sucks unless you're exploiting a class feature. <strong>Fair</strong> DEX based Melee is bad You had to cheat it with sneak attack or martial arts.</p><p></p><p>None of that matches the fiction of dreaded pirate captains, deadly samurai in robes, noble fencers, brave half naked gladiators, business suit blademasters, or assassin guild hitters.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9380632, member: 63508"] The funny thing is in the original first two editions Dex was the week stat and strength was the god that. 3e boosted the numbers on initiative, AC, and ranged attack bonus from Dex. And they gave it range damaged bonus and a gated way to get Dex into melee. The funny part is none of this really helped swashbucklers, duelist, and two wielders. Melee Dex fighting sucks unless you're exploiting a class feature. [B]Fair[/B] DEX based Melee is bad You had to cheat it with sneak attack or martial arts. None of that matches the fiction of dreaded pirate captains, deadly samurai in robes, noble fencers, brave half naked gladiators, business suit blademasters, or assassin guild hitters. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Maybe this is a bit late, but let's talk about Rogue's Niche, and What Rogue Should Be.
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