Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Maybe this is a bit late, but let's talk about Rogue's Niche, and What Rogue Should Be.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="James Gasik" data-source="post: 9380672" data-attributes="member: 6877472"><p>The reality is that Dex should have always been the "to hit" stat. Strength "to hit" only makes sense (to me? I can't be the only one) when you think about punching through armor, but AC is this bizarre hybrid of armor and non-armor defenses mashed up together like Frankenstein's creature.</p><p></p><p>But that makes Strength fairly weak, and so it was given this larger share of the pie. Which keeps running into "but what about the agile, skilled, but not strong archetype?". Thing is, it really doesn't exist. Swordsmen of any caliber are going to need to be strong, because even swinging a 2 pound piece of metal around like mad takes a toll on you. Anyone who climbs for a living has great upper body and gripping strength. The slender, weak, artful dodger is largely fictional, and it's perfectly legitimate to imagine a Rogue as being quite strong.</p><p></p><p>The issue is, most people thing Strength = bulk, and looking at any professional athlete, you realize that's not true. A man who can throw a javelin 98.4 meters is 6' 1" 190 lbs., while the man who can lift 1,185 pounds is just as tall, but has an extra 110 pounds of muscle.</p><p></p><p>The muscles being used for various athletic feats vary, but the idea that none of these swashbuckler duelist samurai would be physically weak is ridiculous.</p><p></p><p>But D&Disms aren't going anywhere, the game will continue to support little Halfling girls who barely top 3' in height with 20 Dex with level of Monk being just as hard to hit and nearly as damaging as 8' 6" Goliath Barbarians.</p><p></p><p>Based on this, I don't see any real advantage to placing the Rogue in a category where they have to be inferior warriors just because they focus more on skills than heavy weapons and armor- they already lack the staying power of a Fighter who can recover from life-threatening injuries by napping for a few hours and just using their Second Wind, lol, no healing surges required!</p><p></p><p>Would I prefer that any good fighting character have to invest in Strength and Dexterity? Absolutely. But that's not where D&D is, nor is it likely to be where it's going, when you can become a magical swordsman by using Charisma to wield a weapon you manifested from the aether a few seconds ago.</p><p></p><p>If we can let bards, wizards, and warlocks become reasonable melee combatants, there's no reason the rogue needs to be a second stringer the way they were in editions past.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9380672, member: 6877472"] The reality is that Dex should have always been the "to hit" stat. Strength "to hit" only makes sense (to me? I can't be the only one) when you think about punching through armor, but AC is this bizarre hybrid of armor and non-armor defenses mashed up together like Frankenstein's creature. But that makes Strength fairly weak, and so it was given this larger share of the pie. Which keeps running into "but what about the agile, skilled, but not strong archetype?". Thing is, it really doesn't exist. Swordsmen of any caliber are going to need to be strong, because even swinging a 2 pound piece of metal around like mad takes a toll on you. Anyone who climbs for a living has great upper body and gripping strength. The slender, weak, artful dodger is largely fictional, and it's perfectly legitimate to imagine a Rogue as being quite strong. The issue is, most people thing Strength = bulk, and looking at any professional athlete, you realize that's not true. A man who can throw a javelin 98.4 meters is 6' 1" 190 lbs., while the man who can lift 1,185 pounds is just as tall, but has an extra 110 pounds of muscle. The muscles being used for various athletic feats vary, but the idea that none of these swashbuckler duelist samurai would be physically weak is ridiculous. But D&Disms aren't going anywhere, the game will continue to support little Halfling girls who barely top 3' in height with 20 Dex with level of Monk being just as hard to hit and nearly as damaging as 8' 6" Goliath Barbarians. Based on this, I don't see any real advantage to placing the Rogue in a category where they have to be inferior warriors just because they focus more on skills than heavy weapons and armor- they already lack the staying power of a Fighter who can recover from life-threatening injuries by napping for a few hours and just using their Second Wind, lol, no healing surges required! Would I prefer that any good fighting character have to invest in Strength and Dexterity? Absolutely. But that's not where D&D is, nor is it likely to be where it's going, when you can become a magical swordsman by using Charisma to wield a weapon you manifested from the aether a few seconds ago. If we can let bards, wizards, and warlocks become reasonable melee combatants, there's no reason the rogue needs to be a second stringer the way they were in editions past. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Maybe this is a bit late, but let's talk about Rogue's Niche, and What Rogue Should Be.
Top