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Maybe this is where the magic went...(Forked Thread: Where Has All the Magic Gone?)
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<blockquote data-quote="Captain Xenon" data-source="post: 4590495" data-attributes="member: 80637"><p>oh, theres a lot of fun things implied by the 3.0/3.5 wonderous item creation thats never quite put directly into words. </p><p></p><p>pick a craft, and put a skill bonus on your masterwork tools. its only 2000gp (price of a +1 sword) to get a +10 bonus to that craft skill. and if we assume they have a net +10 from skills/feats/attributes(doable at lv 1), then take 10 to get a 30. that +10 means +5 gold/week. takes over a year to pay for itself, but very worth it. also it means crafting things faster (3 longswords a week, or a suit of full plate in 7 months). </p><p></p><p>now, that +10 on a musican instrument could give a performer enough to hit that DC 30 for 3d6 gold/day every day, averaging 3738 gp/year. even with an 'extravagant' lifestyle of 200gp/month, thats 1738 gp/year. you live well and earn back your investment fairly quickly. worst case of 3gp/day, thats still enough for a 'common' lifestyle and 528gp extra per year. not bad for just taking 10. best case would be a 4000gp/year profit, but if you roll that many 6's in a row i know your dice are loaded. </p><p></p><p>for fun, a magic book that gives +10 to a knowledge skill can be great. it opens to what you need most the time, which is what you want in magic books. </p><p></p><p>the best magic items are not in the book- because the book is whats in the 'ancient' treasure troves and of use to heroic adventurers, not what gets made for and used by honest craftsmen and their guilds. and you know the guilds will want to regulate who can get certain magical tools...</p></blockquote><p></p>
[QUOTE="Captain Xenon, post: 4590495, member: 80637"] oh, theres a lot of fun things implied by the 3.0/3.5 wonderous item creation thats never quite put directly into words. pick a craft, and put a skill bonus on your masterwork tools. its only 2000gp (price of a +1 sword) to get a +10 bonus to that craft skill. and if we assume they have a net +10 from skills/feats/attributes(doable at lv 1), then take 10 to get a 30. that +10 means +5 gold/week. takes over a year to pay for itself, but very worth it. also it means crafting things faster (3 longswords a week, or a suit of full plate in 7 months). now, that +10 on a musican instrument could give a performer enough to hit that DC 30 for 3d6 gold/day every day, averaging 3738 gp/year. even with an 'extravagant' lifestyle of 200gp/month, thats 1738 gp/year. you live well and earn back your investment fairly quickly. worst case of 3gp/day, thats still enough for a 'common' lifestyle and 528gp extra per year. not bad for just taking 10. best case would be a 4000gp/year profit, but if you roll that many 6's in a row i know your dice are loaded. for fun, a magic book that gives +10 to a knowledge skill can be great. it opens to what you need most the time, which is what you want in magic books. the best magic items are not in the book- because the book is whats in the 'ancient' treasure troves and of use to heroic adventurers, not what gets made for and used by honest craftsmen and their guilds. and you know the guilds will want to regulate who can get certain magical tools... [/QUOTE]
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Maybe this is where the magic went...(Forked Thread: Where Has All the Magic Gone?)
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