CruelSummerLord
First Post
Forked from: Where Has All the Magic Gone?
This discussion leaves me wondering-how many magic items do you see anymore that are not related to combat in some way?
I mean, if you look at the old 1E DMG and Unearthed Arcana, you have weird stuff like a Decanter of Endless Water (basically a limitless supply of water), a Zagyg's Flowing Flagon (that allows you to conjure up alcohol of varying levels of strength), a Rod of Splendor (gives a charisma boost, and allows the user to either summon fancy furs and jewelry to make themselves look rich, or even summon up a tent and pavilion full of food), Boots of the North (that protect their wearer from the cold and allow him or her to alter their tracks), a Ring of Sustenance (the wearer doesn't need food or water, and a minimum of sleep), a Wind Fan (the user can summon up gusts of wind), a Lyre of Building (allows you to play music that magically constructs buildings), and so on. One 2E Forgotten Realms module I read gave us the Keychain of Domestic Propriety, basically a handy tool that servants can use to get their cleaning duties done more efficiently.
All of these things would be rather useless to most adventurers in combat, but potentially creative players could find any number of uses for them (like using the Wind Fan to blow away the poisonous gas from a dungeon trap, for instance). How many items of this nature do we see in 3E equipment lists or sourcebooks? Again, even if these items aren't much use for an adventurer when he's fighting for his life against a roper, they add a certain amount of depth to the setting and flesh it out a little more.
Again, is it a lack of these kinds of items that some see as a problem, in essence that most of the magic items we see nowadays are ones that involve combat or dealing damage? Enterprising DMs and players could, I'm sure, find creative uses for items that don't require you to stab someone with them, or spit out great balls of fire.
In short-has the emphasis shifted to magical items that simply focus on doing as much damage as possible?
Just a thought-any feedback is welcome.
avin said:4E mechanics shine, 4E fluff is boring, so magical items are boring on fourth edition.
Most players I know couldn't care less about "cool items" they just want them to make a lot of damage.
That said, I have seen some real nice fluff items on that Bazaar of the Bizarre Dragon Article. Love it.
This discussion leaves me wondering-how many magic items do you see anymore that are not related to combat in some way?
I mean, if you look at the old 1E DMG and Unearthed Arcana, you have weird stuff like a Decanter of Endless Water (basically a limitless supply of water), a Zagyg's Flowing Flagon (that allows you to conjure up alcohol of varying levels of strength), a Rod of Splendor (gives a charisma boost, and allows the user to either summon fancy furs and jewelry to make themselves look rich, or even summon up a tent and pavilion full of food), Boots of the North (that protect their wearer from the cold and allow him or her to alter their tracks), a Ring of Sustenance (the wearer doesn't need food or water, and a minimum of sleep), a Wind Fan (the user can summon up gusts of wind), a Lyre of Building (allows you to play music that magically constructs buildings), and so on. One 2E Forgotten Realms module I read gave us the Keychain of Domestic Propriety, basically a handy tool that servants can use to get their cleaning duties done more efficiently.
All of these things would be rather useless to most adventurers in combat, but potentially creative players could find any number of uses for them (like using the Wind Fan to blow away the poisonous gas from a dungeon trap, for instance). How many items of this nature do we see in 3E equipment lists or sourcebooks? Again, even if these items aren't much use for an adventurer when he's fighting for his life against a roper, they add a certain amount of depth to the setting and flesh it out a little more.
Again, is it a lack of these kinds of items that some see as a problem, in essence that most of the magic items we see nowadays are ones that involve combat or dealing damage? Enterprising DMs and players could, I'm sure, find creative uses for items that don't require you to stab someone with them, or spit out great balls of fire.
In short-has the emphasis shifted to magical items that simply focus on doing as much damage as possible?
Just a thought-any feedback is welcome.