MB Update of December 7th

mudbunny

Community Supporter
Trevor finally managed to grab the list of what was fixed in the last update:

I grabbed the list of all the things that were addressed in this most recent (and most likely last) patch for the downloadable adventure tools. Looks like some crashes issues that some were experiencing as well as a quite a few issues with information displaying/calculating incorrectly. Anyway, here you go:

* Clicking on the sword icon under the ref. list causes a crash
* Crash when Create New Button is clicked
* Clicking any reset button on any panel on the left during a monster edit will delete all powers from every section
* Crash when saving a new monster
* Crash if user clicks expand button on "other powers"
* Unable to add a large number of languages - languages not displaying correctly
* Dragging a triggered action into a standard action will duplicates the power in the triggered actions panel
* Powers with no attack or damage bonus list damage when editing that power
* Some Monsters are not displaying powers that do not have attacks
* Custom monsters that use official monsters, but have no changes, show all powers as being blank
* Newly Created Minion Damage is calculated incorrectly
* RAM usage increasing each time you make a change
* Monsters with different speed types are not displaying them
* Speed and Resistance are listed in opposite orders if compared to MM3
* MM3 Swarm Devil is missing Close blast font for "Spew of Flies" attack power
* MM3 Howler Terror Incarnate monster has "Hit" text missing. Aftereffects text is in place of Hit text
* MM3 Intellect Glutton missing special text under Mind Rend power
* MM3 Mossling Guardian power Simulacrum Attack has Effect written in the wrong place
* MM3 Fist of the Stone Tyrant monster, has a power with effects in the wrong order
* Anise the Chaos Warrior missing Source
* Selecting a role for a monster does not dynamically update its defenses
* Some data from MM2 is missing from powers
* Damage for monsters in MM2 around level 14-18 have a rounding issue in regards to damage
* Powers that do damage, but do not have a damage bonus, are getting a damage bonus added to that power
* Copyright says 2009 in RTF export
* Crash when starting Monster Builder
* Unable to change the order of powers
* Monster filter does not dynamically update if the minimum level is changed
* Welcome screen details obsolete information in the regarding the reference list
* Berserker Prelate of Demogorgon - Death Fury is marked as Trait, it should be minor action
* Orc Wolf Shaman has no powers
* Text Fields for Miss and Effect (Powers) do not allow text entry
* Damage and dice for damage defaults to a value of 8 for damage and 10 for dice. Changing one value may wipe out another value
* Dragging and dropping an entire monster from the holding pen, to a monster edit window results in a state that looks frozen
* Unable to drag and drop powers from the left pane to the Holding pen
* Sorting doesn't work on Powers Column headers
* User can't delete custom monster from monster list
* Eater of Knowledge Mindstrike Mindfield aura missing
* Latency when clicking "powers" button on right under Ref Lists
* Creating a Power with no attack, the user must open an attack section in that power to print an effect
* Some powers in the powers list do not have the right art/format, and cannot be dragged and dropped
* Dragging a custom monster to the Holding pen will change the custom power damage
* Attack bonus does not dynamically update when monsters level is increased
* Gravehound is listed as having low-light vision in the Compendium and Monster Builder and should have Dark vision
* Several Monsters were listed as the wrong origin keyword
* The art/format is off after clicking on the expansion button when creating a new power
* Traits displaying program object information
* D&D fonts not working in RTF Export
 

log in or register to remove this ad

Trevor finally managed to grab the list of what was fixed in the last update:

Too bad they didn't fix the things that makes it a pain in the @$$ to use that I reported months ago. Triggers go away, recharge numbers go away and non standard movement rates change when you copy a monster. Sometimes the edits stick and sometimes they don't. What is so hard about making an identical copy of a monster?
 

Thanks, mudbunny. There are still some major issues with the software -- e.g. there's a memory leak that happens whenever you select a monster, even without going into the editor -- but it's nice to have at least some explanation of what development made it through before the axe dropped.
 

Pets & Sidekicks

Remove ads

Top