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General Tabletop Discussion
*Dungeons & Dragons
Meaningful Consequences of Failure for Picking Locks
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<blockquote data-quote="Dualazi" data-source="post: 7069136" data-attributes="member: 6855537"><p>Presumably because the lock-picker had time to clear their head, rest, and possibly practice or research the lock in question. I would liken it to attempting a new PR in weightlifting, some days you go in raring to go and it just isn’t happening and you need another day of rest, or more time spent at your current weight. Ultimately though it’s more about moving the game along, pointedly saying “that option has failed, who else has ideas?” gives the option for other people to get involved or other plans to be concocted.</p><p></p><p>Narratively I would say the wizard example was him taking advantage of the fighter loosening the bars already, but it sounds like I would have simply asked for a group check in that circumstance and had them fail or succeed as a team. Group checks are criminally underused in my opinion.</p></blockquote><p></p>
[QUOTE="Dualazi, post: 7069136, member: 6855537"] Presumably because the lock-picker had time to clear their head, rest, and possibly practice or research the lock in question. I would liken it to attempting a new PR in weightlifting, some days you go in raring to go and it just isn’t happening and you need another day of rest, or more time spent at your current weight. Ultimately though it’s more about moving the game along, pointedly saying “that option has failed, who else has ideas?” gives the option for other people to get involved or other plans to be concocted. Narratively I would say the wizard example was him taking advantage of the fighter loosening the bars already, but it sounds like I would have simply asked for a group check in that circumstance and had them fail or succeed as a team. Group checks are criminally underused in my opinion. [/QUOTE]
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Meaningful Consequences of Failure for Picking Locks
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