Prakriti
Hi, I'm a Mindflayer, but don't let that worry you
Tales from the Yawning Portal is getting me back into the AD&D vibe, when skill checks couldn't generally be re-attempted. Some of the dungeons in Yawning Portal were obviously written with this in mind, so how can we best emulate this in 5E? (And is it even necessary?)
Imagine there is a door with a DC 15 lock on it and the character attempting to unlock it fails the check. What are some meaningful consequences of failure?
Some possibilities:
No retrying: The lock is beyond the character's abilities, and any future checks will result in failure until the conditions change. (This is the AD&D model).
Consequences: The party must find another way through the dungeon or break down the door. Since breaking down a door is noisy, every attempt will result in a wandering monster check.
- I like this a lot, but is it against the spirit of 5E?
Retrying, with consequences: The character suffers a negative consequence as a result of the failure, but can make a new attempt afterwards.
Possible Consequences:
- The thieves' tools are damaged in the attempt, effectively increasing the DC and all future DC's made with those tools. (This, like damaged armor, acts as a gold sink.)
- The thieves' tools are broken in the attempt.
- The character must wait 1 day before re-attempting (or some other significant amount of time).
- Monsters on the other side of the door hear the noise and prepare an ambush (this probably goes without saying).
Any thoughts or other ideas?
Imagine there is a door with a DC 15 lock on it and the character attempting to unlock it fails the check. What are some meaningful consequences of failure?
Some possibilities:
No retrying: The lock is beyond the character's abilities, and any future checks will result in failure until the conditions change. (This is the AD&D model).
Consequences: The party must find another way through the dungeon or break down the door. Since breaking down a door is noisy, every attempt will result in a wandering monster check.
- I like this a lot, but is it against the spirit of 5E?
Retrying, with consequences: The character suffers a negative consequence as a result of the failure, but can make a new attempt afterwards.
Possible Consequences:
- The thieves' tools are damaged in the attempt, effectively increasing the DC and all future DC's made with those tools. (This, like damaged armor, acts as a gold sink.)
- The thieves' tools are broken in the attempt.
- The character must wait 1 day before re-attempting (or some other significant amount of time).
- Monsters on the other side of the door hear the noise and prepare an ambush (this probably goes without saying).
Any thoughts or other ideas?