We're definitely talkin' hardcore mulling, not idle musings. He's given this a lot of thought, obviously.
Mearls is behind Essentials, right? Essentials showed that you can play around with classes' internals as long as they output the correct math. How you get to that math is less important as long as the math is correct.
That's what Mearls's articles seem to me to be heading towards. That is, expanding 4e along those lines, rather than a full new edition.
As long as we don't end up with 2.5, that could be fine!He seems to be implying 1+2 (so I guess 3).
I think something like this could be acheived by keeping the base bonuses from attributes smaller. I think BECMI's attribute bonii were about right 0 to +3 (only from an 18) and no higher. A great score was nice, but not absolutely necessary.
Honestly, I'd be happier with even less emphasis on attributes. They're a pretty big character trap.
Want to be a fighter that's lean and fast rather then muscular? No, you suck. Want to be a thief that survives on his wits and charm rather then fast fingers? No, you suck.
Want to be what most fantasy characters are - fairly good at most things, and a bit better in one attribute? Man, you really, really suck! At everything!
I don't mind keeping the scores around, but I'd be happier if they were disengaged from things like attack scores and even (Controversial, I know) skills.
I think something like this could be acheived by keeping the base bonuses from attributes smaller. I think BECMI's attribute bonii were about right 0 to +3 (only from an 18) and no higher. A great score was nice, but not absolutely necessary.
I'd would definitely advocate moving back to the BECMI scale for attribute bonuses, and also advocate removing (almost) everything that later modifies a character's ability scores.