Modular rulesets, hey? Interesting. Something that might finally divest the game of power creep. If newer, more powerful rules are added to the game, they cost more to impliment. So long as the costs are well balanced....
They'd always be a search for the most bangs-for-your-buck option. However, interestingly, this seems to actively give the DM back more power to say no, we're not using those rules ...
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