Imaro
Legend
4e was vastly easier for my kids group to get than pfbb, osr/tsr.d&d and 5e presents the same issue even after 5 years of play.
Duelling anecdotes and all but 5e is the first time my nephew and brother have chosen to run games...
every class works differently with the rules.
Ok two things...
1. Didn't different classes in 4e work differently within the rules? Fighters marking mechanic vs. Knight's aura vs. Paladin's challenge and so on? They also had powers that worked differently and feats that worked differently... in fact it seems that 4e only standardized number of powers (and I believe this varied some, though not by much among the different classes) and uses of powers. Were those really points of complexity that made that big of a difference?
2. Why does it matter how another class works if you aren't playing it? Or were they playing multiple classes at the same time? In other words if I'm playing a Battlemaster Fighter then why do I care that the wizard operates differently within the rules than I do?
vancian casting and spell levels that dont match with character levels
are two big ones. if you have never played d&d, those are fubar. 4e aedu and power levels = character levels make sense.
I agree this was a simplification... but yeah I don't think it really made the game that much more accessible... again as long as the book is telling me how many spells I get of what level and that I can cast them once per day or at-will (as opposed to 1xday/1xencounter/1xdaily) i'm just not seeing where the complexity of why it was done that way becomes a practical concern... unless one wants to houserule or modify the rules.