Zardnaar
Legend
I've said this twice now, and it seems to be ignored. It's not just about money. Any time someone says something like that "They have the money, therefore they should churn out the material", it shows they don't understand project management.
I work in project management as my day job. Hopefully after this third time explaining, people will take it to heart as a factor worth considering.
Let's say WotC will release products that people want a lot faster than they are doing. They have to increase staffing significantly to do so. For sake of the argument, let's say they go from 20 people to 100 people, and release the following books within the first 2 years (like a lot of people are expressing, because they have said they want these by now):
PHB and PHB2
DMG
MM, and MM2
Ravenloft setting/campaign
Underdark setting/campaign
Grayhawk setting/campaign
Planescape setting/campaign
Spelljammer setting/campaign
Darksun setting/campaign
Ebberron setting/campaign
Dragonlance setting/campaign
FR setting/campaign
So what happens after that 2 year window? There's nothing left to create that would have the sales #s justifying the cost. I'll tell you what happens. All of that staff you just hired gets laid off and the D&D division becomes just a skeleton crew unless WoTC decides to make a 6th edition. And I for one would NOT want talk about a 6e only 2 years into 5e simply because they already burned through all the 5e products a majority of people will buy.
I've seen this happen before. It's a horrible way to run a business. Absolutely disastrous. Not only because you end up firing a bunch of people (which has a ton of related problems associated with this), but also because your quality will suffer. With a smaller team working on every project, it's easier to manage and you are ensured of getting consistent results and you know what to expect. With several different teams, you have inconsistency.
So yeah, as someone who's been doing project management for years, it seems to me WoTC is doing it just right.
I don't think anyone is asking for all of that this early. 2 years in it would be nice to have.
1 Campaign setting thats not FR (or even FR come to think of it)
1 Splatbook of mechanics.
1 Campaign setting every 2 years for the "big 5" should also be doable, and every other year they could put out either another splat book or UA type book.
So in 10 years time you would have 5 settings, 3 player splat books, a UA type splat for the DM+ 1 more and that does not count adventures or MM type books that do not really bloat the edition.
I have stopped buying the adventures myself because I already have 4 of thier books and have not played them.
I don't think 1 book a year that is not an adventure is to unreasonable its 1/12th of the 3E and 4E schedule.
SCAG exists but I owuld rather have two books a FR campaign setting and a dedicated player type book.
Psionic Book
Complete Combat
Complete Magic (new magic items and archetypes for the classes)
5 Settings
Unearthed Arcana/Book of Options
Book of Races
That is 10 years right there. If they wanted to do two books a year add this lot in.
MM2
MM3
Fiend Folio
Manual of the Plane
Complete Book of Tactics (Mass combat+other tactical stuff they talked about)
Advanced Players Guide Type Book (new classes/archetypes, Races)
Environment Book (Water/Snow/Desert)
Epic Level Handbook (stuff for level 15-20 PCs)
Worldbuilders Handbook (running domains, hexcrawls, designing a world etc)
A compendium (spells, magic items etc)