Fair enough.
But the point I was making is that the adventures make the game come alive, whether those adventures are homebrewed or packaged. The packaged adventures should make people eager to write their own.
I think that putting more energy into that direction would reap rewards. It would also potentially give me something from WotC to spend my money on.
RC
I can agree with that. I would have just exp'd ya, but I have to spread it around some more.
I guess I'm not really sure why we're talking about conversions here at all, though I must echo Fifth_Element in that I'm doubly unsure why someone wouldn't want classic modules converted to 4E (unless it was to the total exclusion of new, original 4E modules, I suppose).
I misread the initial talk of the conversions and thought it was was the Version Conversion vice Module ones. Hence my arguement that way.
Ultimately, I just wanna see more adventures! New ones! Old ones remade for 4E! Put 'em in boxes! Put 'em in folios! Give 'em numbers instead of names! I said more or less the same thing on the WotC forums back in early 2007, IIRC, and I guess enough other people must've been saying the same thing, because WotC has gradually started doing just that. Keep it up, Mike!
I have no problem with remakes of old modules to new versions. In fact I would encourage it from both a player & DM standpoint. Most of the very brand new players coming to D&D nowadays weren't even alive when ToEE came out. They only know it as the heavily patched computer game.
Remember that the jump from 2E to 3E was a mechanical one. Suddenly, D&D worked differently, but it still looked the same on top.
OTOH, the jump from 3.5E to 4E included a lot more superficial and flavour changes. This is what most irritated a lot of "haters". The mechanical aspect of that change was fairly subtle, especially for players who had been up-to-date with the incremental changes in 3.5E over its production lifespan. This gradual change is the "hidden edition" between 3.5E and 4E. If you used (for example) Complete Mage's Reserve feats, Book of Nine Swords, Tome of Magic, and Player's Handbook II, the 3.5E you were playing was a lot more like 4E than core 3.5E ever was*, and as explained up-thread, Mike Mearls was a part of this. (*It's said SWSE was yet more similar to 4E even than these products.)
That probably is what threw me off more than anything on 4E. But the Reserve Feats didn't throw me off much either. I liked them as they gave me a better format for some things I had created custom feats for from old 1E/2E characters.
Is that Mike's new title, "Brand Manager"? I heard something about being "Manager" of D&D R&D, but are you sure you've got his new job description correct? I'm confused.
I'm probably confused to. I took it as Brand Manager when he said he was the manager of D&D. I didn't read R&D.
You mentioned that you were a "4e hater" earlier. Is it possible that your negative attitude towards it is due to attitudes that you learned from the people who taught you to play 4E?
Nope actually the ones teaching me to play it I meet only recently.
My dislike of it came from seeing the books and just not liking them in general.
I'll be less rhetorical: having studied some social psychology, I know that science says it's definitely possible that you did. Have you considered picking up the books? If you approach it with a fresh mind, you might find a new appreciation for Mike's work.
Pick up the books, don't think so. Refuse to play in a game just because of 4E, nope. I'm proving right now (5th session of it this Friday openminded enough for ya
) that you don't need a book to play it. The DM helped me create the originial character on the Character Builder he has, and helped me level him up after the last session.
I'm excited about the way D&D is going these past few years! I think Mike is the right guy for the job today. And personally, as a 4E fan who is aware of Mr Mearls' strong influence on the recent direction of D&D, I'm growing interested in checking out this "Iron Heroes" thing he worked on previously. Since I like 4E, maybe I'll like Iron Heroes too.
I would say pick it up than.
After we finish this module, the group is going back to my comfort zone of prior editions. While I agree with you, I think the changes are good for D&D some things still leave a bitter taste in my mouth with WotC.
IIRC, there was some upset at the Moathouse conversion sent out as a DM reward. It used a different scale and collapsed a large number of separate rooms into a single encounter (ie, the entire first floor was one large fight).
I assume it's the T1 Moathouse? If not forgive me.
In prior editions I've had to run that both as individual and as a single encounter. I can see why '4E encounter power' wise it could become much harder as a single one though.
But really I'm just happy playing D&D of some sort. And really that is what matters most to a believe everyone of us. Enjoyment of a game/hobby that we all share.