BryonD
Hero
Then you just did not understand, because I clearly explained it. And how you can read the entire post and reference "BryonD's Diceless d20" is boggling.Oh, no, I read the entire post. I would just like to see why you think that what you are doing is actually using the mechanics of the game you claim to be playing.
You are saying that my characterization of pacing in the 3.5 ruleset is flat out wrong.
I am saying that:
is 100% wrong.In other words, the DM has zero control over the pacing here. The dice determine pacing. How long or short this scenario is is out of the hands of a (non-fudging) DM.
I don't know how to respond to this. It doesn't even remotely resemble what I actually said.To show that I'm wrong, you then claim to not use any of the 3e ruleset but instead head off into your own diceless system that bears no actual resemblance to what the books say.
You are accurately characterizing a terrible and thoughtles implementation of the 3E rules. I would not want to play with a DM who was described by this using any system whatsoever.So, how am I mischaracterizing 3e by saying that a wilderness trek will require a number of dice rolls to determine whether or not the party gets lost (see the Survival skill for DC's and effects) and a number of random encounter rolls (see the DMG for applicable tables and rules)?
Additionally, how am I mischaracterizing 3e by saying that the results of those die rolls will dictate to a large degree the pacing of the scenario?
But you clearly don't grasp the explanation I offered. Seriously, I'm still having trouble believing you actually read it.
But if you did and you still mean what you are saying in your replies, then cool. You are not going to experience or enjoy 3E as I do. No one who read that and came away thinking "diceless D20" ever will.