Well I don't concede that I'm in contradiction, as I pointed out in my response.And, as it quoted examples of contradictions in the argument presented
Well I don't concede that I'm in contradiction, as I pointed out in my response.And, as it quoted examples of contradictions in the argument presented
Huh? You don't know what I'm talking about, but you know you disagree?I don't think this particular claim is true, and I'm not sure what you have in mind - the Andy Collins quote about game elements?
I don't have an stance here*. Stances are for attack and defense. I'm not doing either.
I mean, really - it isn't like anyone's ever come up with an objective measure of "gamism", "narrativism" or "simulationism", right? You can't hold up your gamometer to the 4e PHB, or drop GURPS into the narra-chromatograph, and have it ping a number back at you. Of course the thing is subjective.
It then follows that there's no particular reason to agree, no proof that could be offered. After a short while, you'd expect folk to agree to disagree. When you look at several pages of two sides staunchly defending positions and never budging, it starts looking somewhat like an ideological conflict, an ego conflict, or a thinly disguised edition war, none of which are of any real use to anybody.
Pardon me if I thought stepping away from ideology, and back to practical matters might prove more interesting, and less aggravating.
*This is not exactly true - I've already revealed that I think GNS theory is weak sauce. I tend to think that entrenching sides over it is wasted energy.
Well I don't concede that I'm in contradiction, as I pointed out in my response.
--> "can't discern how I have any ability to salve that wound."< . . . >While I respect that you feel wronged in some respect, I can't discern how I have any ability to salve that wound. < . . . >
--> "just one in a host of posts really, and hardly the most egregious."Pawsplay - your post is just one in a host of posts really, and hardly the most egregious. I mean, it's not like you're claiming that it's the combination of unwritten rules and and assumptions that go beyond what's included in the 3e ruleset that makes 3e great. It's not you who's making drinking games out of things either.
--> "has no duck in the quackery."Thankfully, AFAICT, no one is engaged in that. Indeed, the "drinking game" you mentioned was about the quality of the argument used to demonstrate that 4e was superior for "narrativist play" rather than the quality of the game. And, as it quoted examples of contradictions in the argument presented, it was useful from the standpoint of anyone actually following the argument who plays neither 3e nor 4e, and thus has no duck in the quackery.
--> "if it makes sense to talk about RPGing having an avant garde."<. . . > I have to draw comparisons to games (and GMing techniques, like my favourite quote from Paul Czege) that are the avant garde of RPGing, if it makes sense to talk about RPGing having an avant garde. Whereas our game is in most respects pretty mainstream fantasy. < . . . >
--> ". . . if our hobby focus is best spent on dwelling on those . . ."I just reread this thread from front to back. Here's what I learned:
< . . . >
As for WotC's screw ups as a company, I think it's best to ask ourselves if our hobby focus is best spent on dwelling on those or playing games we love. Yep, they made some moves that pissed you off, but is winning an internet message board argument about it going to undo those changes?
Obviously we pretty dramatically disagree. But this right here is the heart of it.
I think as soon as you start trying to put mechanics on ethics, all you do is start setting up boundaries.
I think mechanics are for forces and resistences. They may be physical or social, or whatever. But they resolve conflicts of potential.
Ethics are about why the forces are aplied in a given way. Why you care how your forces are applied.
If you are looking for that between the covers of a 3E book, I agree you won't find it. But, as I said, I completely believe, I'd say I know, that 3E was designed with the presumption that the rules were there specifically to work with players who bring that to the table with them. And it is a huge element of how the game works great.
I'm not a big fan of the classic D&D paladin, for two reasons. First, because it's dependent on GM-arbitrated alignment descriptions, it is the GM's thematic conception that dominates over the player's. (...) The 4e warlock doesn't get mechanically tested, that is true. For me that is a virtue, because it leaves the field of interpretation and engagement open to the players and GM. Every time an infernal warlock uses a power, for example, s/he is drawing on the power of the Nine Hells. I think it's pretty obvious how a GM might use this to introduce thematic conflict into a game, and oblige the player of that PC to engage with that theme in some way as part of driving the game forward.
But, when I post exact rules quotes, none of which have been refuted beyond, "Well, a good DM just won't use those rules, why aren't you a good DM", and, if I stray a single syllable beyond the RAW of 4e I get monkey piled, why would I think that there is anything of value going to come from this conversation?
Huh? You don't know what I'm talking about, but you know you disagree?
Maybe that shows something about this whole debate.
For reasons unknown, the use of language in this thread suddenly became more classy and erudite. (Not sure why.)