but cake without icing is still cake...
I was totally with you up to this point, and then you went and lost all of your credibility.
but cake without icing is still cake...
Okay...see, I hadn't thought of that tactic. That's a keeper.Most DM not affraid to hurt a players feeling will routinely have monsters grabbing the archer....
You may have missed my point.
Marking is a class ability.
Wall of Fire is a Daily attack 9.
...there's clearly a difference there that's not related to "controll".![]()
So let me try making my point again:
What is the Wizard class ability that defines her as a "controller"?
No one.Who says it has to be a class ability?
No one.
But give me one "thing" that defines the Fighter....you'll probably say "Combat Challenge".
How about Cleric? ...you'll probably say "Healing Word".
The Rogue? "Sneak attack".
Etc.
All I'm sayin' is: A class can be strongly defined by just one class feature. IMO, that's best. The wizard should be like that too.
It depends. Rogues and rangers both get quite a few escape tools that boost their survivability alot, even if they charge into what looks like dangerous situations. Also striker damage can end a fight very quickly. I find the rogue in my group seldom forgoes his extra sneak attack damage, and I certainly don't go easy on him !Another flaw in typical DPR analysis is that a lot of theses characters used for comparisons are monkeys. Take the DPR output of a 4th level ranger with 20 STR who is using two waraxes with weapon focus, improved quarry and two weapon fighting focus. Does his impressive DPR includes the fact that he's gonna get KILLED?
All offense and no defense means johnny will get slaughtered.
Most DM not affraid to hurt a players feeling will routinely have monsters grabbing the archer.
You might be over thinking this.These are powers, not things that can be distilled down into class abilities like the others.
It turns out the "escape" action allows a shift as part of the escape. So no need to use a power to shift.Then once you have grabbed them, keep in mind its just acrobatics vs reflex save as a move action to escape. Again with an eye of gruumsh, you're looking at +12 acrobatics (trained, +5 dex, +2 level) vs a reflex defense of 14. Well gee, I wonder if that will work. Then they can just use a power that lets them shift before their attack, and you accomplished pretty much nothing.