Other than orb broken-ness...
Not to go off topic, but is it really that bad? I have found (only a Wiz 4 mind you) the Orb to be mostly useless.
Areas have their own limitations (at least the ones that are not 'enemies only') - if they're not close to competitive otherwise they just won't see use.
I think that's what I'm going to do in my games, actually.If people wanted to boost the power and controller-ness of wizard at-wills, they could do a lot worse than just giving the wizard the benefits of Master's Wands automatically. So any wizard using Magic Missile gets to push 1, regardless of implement.
I think this is the first time he's mentioned it. I'm pretty sure he was aware of it before the PHB hit the shelves in June, either as a design guideline or, at least, had some kind of dialogue going on in house about it. It probably just happened too late in the book's writing cycle to really emphasize.And it took Mearls this long to realize that the Controller was the anti-Leader role? I've known that since before Races and Classes was published. (You can see a similar dichotomy between Strikers and Defenders.)
I don't think 4e is undervaluing anything. Vanguard's Lightning has the same AoE, the same range, and the same damage as Scorching Burst, in addition to the extra effect of hindering OAs. Thus, it has some use against minions, standards, elites, *and* solos.I still feel the wizard at-wills don't need any help. I think the invoker at will is only a very very small delta (generally less than slow or prone) so not a big deal...
4e really undervalues area attacks. Sure they are weak against solos. But they are huge the rest of the time.
My view is that the role of controllers should be area (mobility) denial and imposing conditions on the opponents. I don't want my wizard to fill the same damage-dealing role that my party's rogue and warlock fill. I want to limit what the enemy does and allow the strikers to be more effective in their role. Icy Terrain is great for my 2nd level wizard because I can knock things prone and let the rogue go nuts.
Whatwhatwhat?Let me clarify. When designing powers, adding something to an attack (say slow) means you will have it deal less damage to keep it balanced. The bigger the bonus the more the damage is cut or level raised.
4e doesn't cut damage enough for area attacks.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.