mhensley
First Post
Look at the numbers-
For every 100 active D&D players, 20 are dm's running a game. Half of them are probably running their own adventures. Half of those running modules are probably running adventures from Dungeon magazine. Now you have 5 dm's who are actually running a module. Half of them will probably be using something they bought in 1982. So what you're left with as the market for new modules is around 2-3% of the total D&D customer base.
For every 100 active D&D players, 20 are dm's running a game. Half of them are probably running their own adventures. Half of those running modules are probably running adventures from Dungeon magazine. Now you have 5 dm's who are actually running a module. Half of them will probably be using something they bought in 1982. So what you're left with as the market for new modules is around 2-3% of the total D&D customer base.