Maggan
Writer for CY_BORG, Forbidden Lands and Dragonbane
dcas said:In short, lame adventures are a hard sell, always have been and always will be. Good adventures are not a hard sell, so one can't apply the modifier "always" to modules being a hard sell.
Maybe not, but the statement that "good adventures are not a hard sell" is just as wong a statement.
Good adventures can be a hard sell. Bad adventures can be an easy sell.
And in general from my experience, adventures are a hard sell. Judging from the comments from many industry people over a long period of time (about three decades give or take a few years), and from the sales data I have seen, I have no reason to doubt Mike Mearls' statement.
For Erik, things might be different. His data shows that good adventures are not a hard sell. I think that is more the result of the skills of Paizo in marketing the adventures they release, rather than a generic "good adventures are not a hard sell".
But then again, Erik might be correct, and most of the other people and me might be wrong. Or we could just be splitting hairs ... adventures are a harder sell than rule books. A good rule book will outsell a good adventure. Thus the adventure is a harder sell.
/M