Dungeons & Dragons Roleplaying Game Official Home Page - Article (Stop, Thief!)
"Saddled with a variety of at best unreliable skills, the thief forced me to improvise, invent, and interact* with the game in ways the other classes weren’t forced to."
Seriously? Mike Mearls, head of D&D R&D, believes that crappy rules are just great!, because they force you to find creative ways to not use them?
If he were just waxing nostalgic about the hilarious olden days and the stupid things we did, that would be one thing, but it sure doesn't sound like that's what he's saying here.
Please, someone tell me I'm reading this wrong; that the #1 rules-guy doesn't really think that bad rules are good.
"Saddled with a variety of at best unreliable skills, the thief forced me to improvise, invent, and interact* with the game in ways the other classes weren’t forced to."
Seriously? Mike Mearls, head of D&D R&D, believes that crappy rules are just great!, because they force you to find creative ways to not use them?
If he were just waxing nostalgic about the hilarious olden days and the stupid things we did, that would be one thing, but it sure doesn't sound like that's what he's saying here.
Please, someone tell me I'm reading this wrong; that the #1 rules-guy doesn't really think that bad rules are good.