Crazy Jerome
First Post
That's because Gilbert & Sullivan were traditionally Warhammer players.
Thanks to you, I now have a totally new image of the typical Warhammer session. And it involves players singing ...

That's because Gilbert & Sullivan were traditionally Warhammer players.
Sorry, Umbran, but that last line seems pretty wonky to me.....unless you assume that the players are making this choice because doing so is smart.
Unless, of course, your point is that, for good game-play, players ought to make choices that they know are unwise.
No. I assume players make their choices for their own reasons. Maybe they make it because it is smart. Maybe they make it because they decide character is driven by anger, or fear. Maybe there's some other reason.
The 15 minute workday is dependent upon two things: that the PCs can bring all their resources to bear in a short time period, and that they feel it is safe for them to do so.
My point is that good game play requires the possibility of bad choices, and that there be some decision point regarding spending resources.
Agreed. But, I would not simply say "the possibility of bad choices"; I would mandate "the possibility of bad choices with the intent to make good choices." IOW, the possibility of error.
Good game play in chess is not sacrificing you queen just, 'cause, you know, it's a bad choice.
There were styles of play for which the 15-minute day became a pronounced phenomenon in 3e, but it's incorrect to conclude that there weren't elements of a 15-minute day in earlier editions that could appear. In those editions, it was running out of hit points (and the means to heal them) that tended to trigger the effect. If the first fight or two of the day ground out too many hit points and the party healers couldn't compensate, the day could be pretty short.
You identify some factors that contributed to a 15-minute day style of play, but those were never the only factors involved. The primary issue is finite resources and how the players evaluate those resources (a major issue with casters going nova on the 'worthwhile' spells in 3e and calling it a day). In 1e/2e, the most limiting resources were hit points and healing spells. 3e alleviated some of that with easy access to healing wands and potions, leaving the issue mainly to high DC, encounter ending spells. 4e healing surges and the relative difficulty of bringing in external healing puts the game back in the realm of healing/hit points being the major factor in 15-minute day play styles.
A minor tweak to Shillelagh (Druid-1) takes care of this, and has a nice benefit-drawback built in: benefit = fighter gets a magic weapon thus can hit the gargoyle, drawback = that weapon is a club with which said fighter may or may not be proficient...My preferred solution to this issue in AD&D would be to have a first level spell (a cleric spell would be a good fit for D&D, I think) that grants no bonus but enables a weapon to count as magic. Then the cleric could bless the fighter's sword (which is what clerics do) and the fighter could beat up the gargoyle (which is what fighters do).
Its a modified version of a quote from The Incredibles.
"And when everyone's super, no-one will be." ~ Syndrome
Special/interesting is relative to what is considered normal.
Just as a point of fact, the original was:
"If everyone's special, no-one will be." ~ Ayn Rand (as I recall, from Atlas Shrugged)
I knew that you got the quote from the Incredibles. I didn't know that it has been endorsed by Ayn Rand, although that's hardly surprising. In Glibert and Sullivan I assume that it's intended as a gentle mockery of Victorian social mores, but I could be wrong about that - G&S isn't really my thing.a parallel sentiment from The Gondoliers by Gilbert and Sullivan: "If everybody is somebody, then nobody is anybody." (1889)
Well, there are some moral traditions that take the view that every person on the street is special, and that it's an error (of lust, or pride, or moral imagination, perhaps) not to treat everyone as one treats one's friends and family - eg Socrates, perhaps Plato, most mainstream religions, many consequentialists.Because the norm in that case is the average person on the street. The fact that you are emotional close to them makes them special.
Again, what's your evidence for this?In both those cases, after the first few times, when that becomes the norm, those artefacts will start to lose their glitz and the fact that the characters have an "epic destiny" will become cliche.