Mearls watching his dragon die

TerraDave

5ever, or until 2024
We didn't kill it, but I am glad to see somebody did, right in front of the master.

From his blog:

I ran the adventure I wrote for D&D Experience tonight from 7 PM to 12 AM. The final encounter involves a big, bad, black dragon, a 4th level solo critter. I put it in there because, basically, a lot of 4e doubters have expressed the belief that characters won't die in 4e. I could've put in something a little easier but I figured, nah, let's show them that PCs can still die.

A 4th level solo vs. a 1st level party is not impossible, but it's a tough fight. Especially as people learn to fight dragons and handle their characters, the rate will go down.

So of course, as DMs around me racked up TPKs, I drew the group that was both good and lucky enough to take it down. The dragon started off well enough, burning almost the entire group with its breath weapon, but after that it went down hill.

First, they put it to sleep. This has about a 10% chance of happening. How often will THAT actually happen? OK, one time in ten. But why did it have to happen at my table?

Then, my poor sleeping dragon took a fighter's daily attack to the head. Once awake, the rest of the party piled on just enough damage to push it to bloodied. This was important, because the sleeping dragon didn't have its immediate action available to breath when bloodied. A chance to spit acid death at the PC, lost to the vagaries of the Dice Gods!

So, the dragon is at half hit points and flanked by a fighter and paladin, not a good place for it to be. It had enough hp's left and a high enough AC that it could afford to soak up an oppy or two, right?

Well, the fighter now has an ability that, when she hits with an oppy, the target can't move. Three consecutive rounds of the fighter rolling 16+ on oppys, and the dragon was still flanked.

From there, things went down hill fast. The poor little dragon, my marvelous little beastie, was soon dead. Crit after crit fell upon it, while my dice, perhaps suffering the wrath of the vengeful Gaming Gods due to my hubris in assuming I could dish out TPKs like a terrible, mad god of gaming, laid 2s, 3s, and 5s time and again.

So, that's the story of my dragon. I'll have my chance for revenge tomorrow night!

The show has gone very well. Everyone seems to love the game, and it's a relief to actually play it with the gaming public and see them react sans torches and pitchforks. The game is working, and people are reacting to it in ways that I could only dream of.
 

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I was *this* close to getting a seat at Mearl's table for that adventure. My table took the dragon, but it was rough. Great encounter, and the encounter was nearly prophecized by a member of our table when he commented "I've seen a lot of dungeons tonight, but no dragons."
 


bobthedog:

Young Black Dragon -- Level 4 Solo Lurker
Large natural magical beast (aquatic, dragon) -- XP: 875


Initiative +11 Senses Perception +9; darkvision
HP 280; Bloodied 140; see also bloodied breath
AC 24; Fortitude 19, Reflex 21, Will 18
Resist 15 acid
Saving Throws +5
Speed 7, fly 7 (clumsy), overland flight 10, swim 7
Action Points 2

m Bite (standard; at-will) * Acid
Reach 2; +10 vs. AC; 1d6 + 3 damage, and ongoing 5 acid damage (save ends).

m Claw (standard; at-will)
Reach 2; +8 vs. AC; 1d4 + 3 damage.

M Double Attack (standard; at-will)
The dragon makes two claw attacks.

M Tail Slash (immediate reaction, when a melee attack misses the dragon; at-will)
The dragon uses its tail to attack the enemy that missed it; reach 2; +8 vs. AC; 1d6 + 4 damage, and the target is pushed 1 square.

C Breath Weapon (standard; recharge 5 6) * Acid
Close blast 5; +7 vs. Reflex; 1d12 + 3 damage, and the target takes ongoing 5 acid damage and takes a -4 penalty to AC (save ends both).

C Bloodied Breath (immediate reaction, when first bloodied; encounter) * Acid
The dragon's breath weapon recharges automatically, and the dragon uses it immediately.

C Cloud of Darkness (standard; sustain minor; recharge 3 4 5 6) * Zone
Close burst 2; this power creates a zone of darkness that remains in place until the end of the dragon's next turn. The zone blocks line of sight for all creatures except the dragon. Any creature entirely within the area (except the dragon) is blinded.

C Frightful Presence (standard; encounter) * Fear
Close burst 5; targets enemies; +5 vs. Will; the target is stunned until the end of the dragon's next turn. Aftereffect: The target takes a -2 penalty to attack rolls (save ends).

Alignment Evil Languages Draconic
Skills Nature +9, Stealth +17
Str 16 (+5), Dex 20 (+7), Wis 15 (+4)
Con 16 (+5), Int 12 (+3), Cha 10 (+2)

Was posted on official forum.
 
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Mephistopheles said:
Hmm, so dragons no longer have immunity to sleep.

As for Mearls' luck with the dice that sounds like an average session for me. :\

Yeah, tell me about it. Nothing like seeing the BBEG flail around like a spastic puppy while the PCs score crit after crit on him...
 

Mearls said:
Everyone seems to love the game, and it's a relief to actually play it with the gaming public and see them react sans torches and pitchforks.

All right, WHO forgot the torches and pitchforks?? We go to all the trouble of sending these people off to DDXP, and NO ONE remembers to bring the torches and pitchforks!?! C'mon, people, we can't slack off like this! I'll bet the tar and feathers and the train rail weren't put out, either....

Anyway, sounds like a cool critter. Did Mearls get to use the Cloud of Darkness, however? I wonder if that would have helped buy the dragon his movement he needed to get away from the fighters?
 


frankthedm said:
And this raises the CDG question, as in "Why did not the fighter CDG the dragon?"

Dunno, maybe the rule doesn't exist in 4e? Or just not in the preview rules used at the DDEXP?
 

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