spider_minion
First Post
Inconsequenti-AL said:Robot Alchemic Drive does sound different. The remote idea is kinda cool. Does it work well?
The controls are really what makes the gameplay so cool. Walking is accomplished with the shoulder buttons and at first getting from point A to point B is very difficult (though it hilarious to watch you giant robot stumble in buildings). The analog sticks control the arms and are used for swinging punches or blocking. The face buttons fire a variety of weaponry and the d-pad moves the torso. Its a very bumpy ride at first, but soon it will be second nature. Pulling off jumps and fancy punches is really satisfying

You should be warned that RAD has cheese in spades. I loved that part of the game, but some of my friends thought it was simply painful to watch. I'd watch some gameplay movies first so you know what you're getting into

Inconsequenti-AL said:Armoured core seems worth checking out. Saw quite a few people complaining about the control system, but sure I can get my head around that?
Armored Core uses an archaic control scheme that was implemented in the first PS1 game and hasn't changed much since. The PS1 didn't come with an analog controlled by default, so they used the shoulder buttons to strafe and look up and down. Fortunately you weapons have large targeting windows that automatically lock you on to enemies inside. This isn't so bad except in those rare situations where your strafing around a target while boosting and trying to look up or down at the same time. The controls take a while to learn but are quite functional. Standard FPS controls would be much more intuitive though.