AnimeSniper
Explorer
So I always enjoyed the one random GM who would use the http://www.dandwiki.com/wiki/SRD:Breaking_and_Entering_(Rules) of the Substance Hardness and Hit Points whenever our group had to bust through an obstacle to proceed onward.
Looking through my doc folder I came across my old notes in regards to Mecha Armor listed in the Future core books to allow for a more grittier combat of to get to the squishy pilot inside you had to shoot through x-inches of said armor with the use of my Modern/Future Houserules regarding weapons.
1: First in my notes was ballistic glass like compound for the exposed cockpits of converted civilians Mecha's into Technicals where the players slapped on a few weapons and armor and went to war. This was based on the Mundane/Deep Crystal in the 3.5e D&D books.
2: The http://www.dandwiki.com/wiki/MSRD:Mecha#MECHA_SUPERSTRUCTURE and http://www.dandwiki.com/wiki/MSRD:Mecha#MECHA_ARMOR I modified around the basis of Steel and tweaking the HP around the Hardness found in the Superstructure listings.
So does anyone have their own thoughts that I could compare/consult to
Looking through my doc folder I came across my old notes in regards to Mecha Armor listed in the Future core books to allow for a more grittier combat of to get to the squishy pilot inside you had to shoot through x-inches of said armor with the use of my Modern/Future Houserules regarding weapons.
1: First in my notes was ballistic glass like compound for the exposed cockpits of converted civilians Mecha's into Technicals where the players slapped on a few weapons and armor and went to war. This was based on the Mundane/Deep Crystal in the 3.5e D&D books.
2: The http://www.dandwiki.com/wiki/MSRD:Mecha#MECHA_SUPERSTRUCTURE and http://www.dandwiki.com/wiki/MSRD:Mecha#MECHA_ARMOR I modified around the basis of Steel and tweaking the HP around the Hardness found in the Superstructure listings.
So does anyone have their own thoughts that I could compare/consult to