Mecha Crusade - 1 more pilot wanted + talk of increasing both sides' starting level


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The only problem I can see with this is than with the right selection of flight gear and classes, you could end up with better than perfect manuverability...
 

*Chuckle* I know :). 2x Kestrel Wings, Mecha Ace 7, Thruster Boots and Improved Maneurability Feat, but my guess is that you'd probably sell one of the Wings at this point, being just so darn good you don't need them. :)
 


HEHE. Amen to the perfection thing. OH, and btw, I've been thinking about my leader thing. I could instead make one heckuva mecha ace, if anyone else wants to be the leader.

As to the Medabot thing, I don't really care, but my first instinct is not unless we have someone with the medabot leader feet. We should all vote

(Personally, I've got a kick-but one without medabot, but if we decide to do the meda, i can re-arrange)
 

I have the points for a Metabot set aside but I can switch em out for something else if we decide not to. I think Lichtenhart also has metabot capabilities, but since the Wing Captain normally has the Metabot Leader feat this may not work out.

I've got a Mecha Ace ready to go.
 


If you insist:

Thomas Jacobs
Male Human Fast Hero 3 / Mecha Ace 1
HD 3d8+1d10+8 (hp 36)
Init +3 (+3 Dex)
Spd 30ft
AC 18 (19 melee) (+3 Dex, +5 Defense,(+1 Defensive Martial Arts melee))
Attacks: Melee non-lethal punch, +4 ; Ranged (Dunno yet)
Damage: Non-Lethal punch: 1d3+2
Reputation 2
Al: Moral Philosophy (Good),Ethical Philosophy (Chaos), Organisation (Earth Military)
Action Points 25
Saves: Fort +3, Ref +7, Will +2
Str 14, Dex 17, Con 14, Int 14, Wis 10, Cha 10.

Skills (28 Points (First (Fast)) + 14 (Fast) + 7 (Mecha Ace)) (49)
Drive 7 (Ranks) + 3 (Dex) = +10
Knowledge (Mecha) 7 (Ranks) + 2 (Int) = +9
Navigation 7 (Ranks) + 2 (Int) = +9
Pilot 7 (Ranks) + 3 (Dex) + 1 (Occupation) = +11
Speak/Read/Write English (native)
Profession 7 (Ranks) = +7
Sleight of Hand 7 (Ranks) + 3 (Dex) = +10
Tumble 7 (Ranks) + 3 (Dex) = +10

Feats: 1st: Mecha Operation, Human: Mecha Weapons Proficiency, 3rd: Improved Maneuverabilty
Class Feats: Fast: Defensive Martial Arts, Simple Weapons Proficiency
Occuptation Feat: Personal Firearms Proficiency

Class Features:
Talent (Fast): Evasion
Talent (Fast): Uncanny Dodge 1
Mecha Dodge

Occupation: Military
Skills: Navigation, Pilot

Wealth: +14 (+7 rolled, +1 occupation, +1 Profession,+5 Level ups)
 

Ya know, if we do get the full 6 people here, I'm thinking we could have 4 of them go medabot (With the WingCaptain, which I WILL be if we decide to go medabot). The other 2 could be like aids or something (The best ranged attackers), and back up the main guy.

Otherwise, I'ld just suggest all of us do the best 'normal' mech we can. What's everyone think?

OH, btw, where are we posting the characters? Here or is there another thread?
 

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