Mecha Crusade recruitment

Jarval

Explorer
The sun rises over the mountains of Mars, shining down on a small group of what looks like people in power armor. As your view gets better, you can see that these "suits" stand around 4 meters tall, and all bristle with weaponry. You study them with both interest and a small amount of fear, noting the new design features and the Earth insignia.

"Captain, they've spotted the probe!" an aide shouts.

There's a brief flash from a gun on one of the approaching mechs, and the view-screen is suddenly filled by static...


Mecha Crusade

The Solar Colonies Military are looking for four to six loyal soldiers to apply for a new mecha wing. This will be a high risk assignment, but you will be outfitted with the latest equipment. You must have logged at least 300 hours of piloting time to apply.

I'm looking for four to six players for a Mecha Crusade game. Characters will start at 4th level, using 32 point buy. All characters must have the Mecha Operation and Mecha Weapon Proficiency feats. All non setting specific advanced classes from the d20 Modern core rule book will be available, as well as those from the Mecha Crusade mini-game, and the Agents of PSI setting (although psionics are very rare in the setting). I'll be using the setting more-or-less as presented in Dragon 95, although some things will be changed (such as the presence of psionics).
 
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I'd love to play, but I don't have the Mecha Crusade mini-game. WHo/where is it from?

(Looks at his D20 bookcase, with about 60 books...shaked his head, that's what I get for buying@cost).

I'd love to be any 'MechaArchtype', puts in his bid for the Maverick (Fast Hero) guy.
 


Greg “42” Roswell

Age: 31
Gender: Male
Height: 6’1”
Weight: 201lbs
Eyes: Brown
Hair: Blonde

Tough 4
Criminal (Personal Firearms Prof. Move Silently and Hide class skills)

Str 10
Dex 18
Con 16
Int 10
Wis 10
Cha 10

HP: 40

Defense: 17 (Touch 12, Flat-Footed 10)

Action Points: 7
Wealth Bonus: 9 (+8 base, +1 Criminal, +3 Windfall, -1 Purchase Steyr Scout, -1 Purchase Colt Detective Special, -1 RF Binoculars)
Reputation: 1

BAB: +2
Melee: +2
Ranged: +6

Steyr Scout Tactical (Classic Style) +6 2d10 20/x2 Ballistic 90 feet Bolt Action Clip 5

Colt Detective Special (3rd Issue) +6 2d6 20/x2 Ballistic 20 feet Semi Auto 6 Cylinder

Knife +2 (+6 Ranged) 1d4 20/x2 Piercing



Fort: +5
Ref: +5
Will: +0

Speed: 30'

Initiative: +4

Skills:
Move Silently +11
Hide +11
Pilot +11



Languages:
English




Feats:
Simple Weapons Proficiency
Personal Firearms Proficiency
Mech Operator
Mech Weapons
Brawl
Knockout Punch
Windfall

Talents:
Remain Conscious
Damage Reduction 1/-


Possessions:
Knife
Steyr Scout
Colt Detective Special (3rd issue)
Speed Loader
Range finding Binoculars
Trench Coat

Background:

Coming tomorrow

 



Dang, and I have such a mech-piloting history to call upon :). Well if you need someone to role-play NPCs with limited knowledge, you can always call me in. I've played so many mech piloting games (battletech's universe mostly) that I would enjoy contributing in any way.
 

Trip Jamison

Charismatic 2/Fast 1/Mecha Ace 1
Starting Occupation: Investigative

Str:10+0
Dex:15+2
Con:10+0
Int:14+2
Wis:12+1
Cha:16+3

Def:17 HP:18

Rep: +3 Wealth: +6

BAB: +1 Fort:+2 Refl:+7 Will:+2 Int:+2

AP:25

Talents/Feats: Evasion, Coordinate, Personnal firearms, Dodge, Mecha Operation, Combat martial arts,Mecha weapon proficiency, Mecha dodge

Skills: Bluff +8(5 r), Diplomacy +8(5 r), Disguise +5(2 r), Drive +4(2 r), Gather info +9(5r, +1 occ.), Intimidate +7(4 r), Investigate +7(5 r, occ.), Knowledge(streetwise) +6(4 r), Listen +3(2 r), Pilot +9 (7 r). Repair +4 (2 r), Search +4 (2 r), Sense Motive +2(1 r), Spot +4(3 r), Tumble +4(2 r)


NR-088z Centurian

Structure, large Refractally hull 3600bp
(+100 hp, +8 str, -1 att. and def, -4 hide, 1d8 slam)
Stealth kit (+10 hide and move silent)500bp
Light fortification (25% critical hit failure.)500bp

Helmet: Pilot 1 N/A
Back: Omicron 1100 thruster backpack (fly 30m clumsy) 2000bp
R.Arm: H42a Excalibur ebergy sword(+3 att and dmg, 4d6)4200bp
L.Arm: Bulwark v23defense shield (+4 defense bonus)2000bp
Shoulders: L-KEN Corona Microwave beam(5d6 heat dmg)1610bp
Torso: Pilot 2 N/A
Boots: Mk. 7b Oracle targeting system(+2 ranged att) 1000bp

Total bp: 15410
 
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I'll have a go if you've still got slots. Have the d20 Mod book & the Poly mag.

BTW, working on a Strong Hero 3/Mecha Shock Trooper 1 :)
 
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