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<blockquote data-quote="Mystearia" data-source="post: 3974964" data-attributes="member: 49479"><p>ok... the types of mechs one would use depend upon two things... personal preference and the clan the player wishes to be a part of. in regards to preference.. it doesn't matter what the mechs look like, in regards to the clans, i'm working on the dessies for the clans, right now i have four of the 13 dessies done. </p><p>each clan has access to different technologies and each clan has different strengths and weaknesses. i'll use the death guard as an example. the death guard has balanced parameters but is a mostly long range fighter. therefore it's armor wouldnt be very useful against a closer range attack. in another respect, i'm baseing the dessie of each clan off it's first member, while the planet is in a post apocalyptic state there are bases for each clan all over the planet. (also if you tell me your mech and pick a clan i'll write a dessy based on your mech if you are the first member, but as before there are exceptions to each clan except the clan bonuses and drawbacks.) also the oragization of the clans pilots should be agreed upon by the members of that clan. i can't decide cause at this point there are only four clans with members, as for the individual mechs each person will have different types but the clans serve as basic outlines for the creation of more in that clan. </p><p>the generators for each clan depend on their parameters. cloaking tech is available to all clans and their members. also on a note none of the clans can have mechs larger than huge in size at this early stage in the plot, partally due to the fact that walking weapon platforms would be more than the average power suit or even huge mech could take on even with a five person squad. please if you want the biggest mech you can just keep it under 33 ft tall.</p></blockquote><p></p>
[QUOTE="Mystearia, post: 3974964, member: 49479"] ok... the types of mechs one would use depend upon two things... personal preference and the clan the player wishes to be a part of. in regards to preference.. it doesn't matter what the mechs look like, in regards to the clans, i'm working on the dessies for the clans, right now i have four of the 13 dessies done. each clan has access to different technologies and each clan has different strengths and weaknesses. i'll use the death guard as an example. the death guard has balanced parameters but is a mostly long range fighter. therefore it's armor wouldnt be very useful against a closer range attack. in another respect, i'm baseing the dessie of each clan off it's first member, while the planet is in a post apocalyptic state there are bases for each clan all over the planet. (also if you tell me your mech and pick a clan i'll write a dessy based on your mech if you are the first member, but as before there are exceptions to each clan except the clan bonuses and drawbacks.) also the oragization of the clans pilots should be agreed upon by the members of that clan. i can't decide cause at this point there are only four clans with members, as for the individual mechs each person will have different types but the clans serve as basic outlines for the creation of more in that clan. the generators for each clan depend on their parameters. cloaking tech is available to all clans and their members. also on a note none of the clans can have mechs larger than huge in size at this early stage in the plot, partally due to the fact that walking weapon platforms would be more than the average power suit or even huge mech could take on even with a five person squad. please if you want the biggest mech you can just keep it under 33 ft tall. [/QUOTE]
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