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<blockquote data-quote="cameroth" data-source="post: 3974990" data-attributes="member: 51987"><p>yes, it is true that the mechs are more anime stylized. whatever mecha anime you have seen, it is virtually possible to have the same kind of mecha in our storyline. All mecha do require pilots in out storyline however. Nurolinks are allowed, the linking of man and machine by a cerebral connection or even body links are possible, having connections that attach to the pilots body and they operate the mecha that way. Core reactors for most mecha tend to usually be fusion reactors. For our storyline, fusion..nuclear..plasma..fuel..and hydro electric engines are possible..later technologies will be available at a future time. Reagardless of you power core, everyones power core is shielded and therefore needs to be hit 5 times before the power core itself explodes.</p><p>Each clans make up of mecha is totally up to those in the clan..you can have nothing but big mecha.small mecha or a mix of various sizes and types, its all up to the clan..one thing that needs to be adressed and is a basic requirement for the battles is the dice roller..make sure u have it and it works..we were play testing a three mecha battle and one of the players couldnt get the dice roller to pop up. We arent exactly sure why, but maybe one of the Magi might know. the dice roller is more visible if u log on with the low res pop up window. another thing i dont think i explained enough, is damage and evasion. A mech shoots..say it shoots five missiles(which five is the magic number for any weapon system)..you put 5 in the # slot and then 20 in the die slot..click and it rolls. when shooting, the only thing your target has to do to avoid, dodge or evade your attacks is roll numbers that are higher than yours. Losing parts is also an issue we discussed. All shots fired must be called as to where they are going to hit, that way the target knows whats been destroyed off of thier mecha if they do recieve a hit..rolls of 19 or 20 are critical hits and automatically cause that part to explode or become useless unless the target avoids the attack..i hope i answered your questions, anyone who has more, just send em and i will try and adress the issues..also pop in when u see G.F.X.-Xion or Reeyana on..usually we will be doing some play testing of our storyline and you can see first hand how it works..thanks guys</p></blockquote><p></p>
[QUOTE="cameroth, post: 3974990, member: 51987"] yes, it is true that the mechs are more anime stylized. whatever mecha anime you have seen, it is virtually possible to have the same kind of mecha in our storyline. All mecha do require pilots in out storyline however. Nurolinks are allowed, the linking of man and machine by a cerebral connection or even body links are possible, having connections that attach to the pilots body and they operate the mecha that way. Core reactors for most mecha tend to usually be fusion reactors. For our storyline, fusion..nuclear..plasma..fuel..and hydro electric engines are possible..later technologies will be available at a future time. Reagardless of you power core, everyones power core is shielded and therefore needs to be hit 5 times before the power core itself explodes. Each clans make up of mecha is totally up to those in the clan..you can have nothing but big mecha.small mecha or a mix of various sizes and types, its all up to the clan..one thing that needs to be adressed and is a basic requirement for the battles is the dice roller..make sure u have it and it works..we were play testing a three mecha battle and one of the players couldnt get the dice roller to pop up. We arent exactly sure why, but maybe one of the Magi might know. the dice roller is more visible if u log on with the low res pop up window. another thing i dont think i explained enough, is damage and evasion. A mech shoots..say it shoots five missiles(which five is the magic number for any weapon system)..you put 5 in the # slot and then 20 in the die slot..click and it rolls. when shooting, the only thing your target has to do to avoid, dodge or evade your attacks is roll numbers that are higher than yours. Losing parts is also an issue we discussed. All shots fired must be called as to where they are going to hit, that way the target knows whats been destroyed off of thier mecha if they do recieve a hit..rolls of 19 or 20 are critical hits and automatically cause that part to explode or become useless unless the target avoids the attack..i hope i answered your questions, anyone who has more, just send em and i will try and adress the issues..also pop in when u see G.F.X.-Xion or Reeyana on..usually we will be doing some play testing of our storyline and you can see first hand how it works..thanks guys [/QUOTE]
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