jmucchiello said:How are these things any different from normal wondrous items? Aside from working blenders and telephone, why couldn't you make a masterwork lock and add some kind of compulsion effect (using I guess suggestion) to work like you say. Where is the craftology? The boots of striding and springing are just as "technological" as ordinary boots. The spell caster buys the boots and adds some mumbo jumbo to them. If there are clock makers, what stops a wizard from adding a room painting effect (purple of course) to the existing clock using the existing Craft Wondrous Item feat?
Good points. And you're right--as mentioned, they wouldn't be any different. I just came up with these items off the top of my head that seemed like they would be good "craftology" items. But, of course, the coolness--is that a word?--would be in the specifics of creation. Regular items would be created mechanically or magically and empowered magically. Craftology could be created mechanically--possibly through a magical process?--and empowered mechanically, but, again, in a magical or supernatural way, the effects of which would involve a new supernatural science or supernatural process triggered by a mechanical trigger. BIG BREATH. Or something more or less as complicated as that
