I been looking at the reviews for EnWorld's "Mechamancy". Problem is, after reading all the reviews I can find, I still don't understand what Mechamancy is.
One of the reviewers (catsclaw227) says, "Mechamancers empower devices with magical power, allowing even those not proficient with the magic to use the device."
What does this mean?
Let's take, for example, a clock (and why not as the book is called "Mechamancy: The Clockwork Magic").
If I build a clock, mechanically, where does the magic come in? Is it the magic that actually gets the clock to function?
Why would this be necessary? Because I can build a clock but not a battery? Because I can build a clock but not the windup component of the clock? So, as a result, I need magic?
Or, is Mechamancy, where I build a clock, then, through magic, I embue it with an ability that is spell-like? So, maybe, when my mechanically created clock hits twelve o'clock, it automatically turns an entire room purple or something (<--my idea, and I'm claimin' it
).
Again, explain "Mechamancy" to me...
Oh, and while you're at it, explain "The Fantastic Science" to me too. I even read the pages on LULU for this one...and I still don't know what the fantastic science is either. All I got out of those pages was that normal technology was difficult in the fantastic science world, because magic kept interfering with it.
NOTE: in my own mind, for my own evil purposes, I'm trying to create a cool system of interaction between technology and magic beyond just "magic makes that train move".
One of the reviewers (catsclaw227) says, "Mechamancers empower devices with magical power, allowing even those not proficient with the magic to use the device."
What does this mean?
Let's take, for example, a clock (and why not as the book is called "Mechamancy: The Clockwork Magic").
If I build a clock, mechanically, where does the magic come in? Is it the magic that actually gets the clock to function?
Why would this be necessary? Because I can build a clock but not a battery? Because I can build a clock but not the windup component of the clock? So, as a result, I need magic?
Or, is Mechamancy, where I build a clock, then, through magic, I embue it with an ability that is spell-like? So, maybe, when my mechanically created clock hits twelve o'clock, it automatically turns an entire room purple or something (<--my idea, and I'm claimin' it

Again, explain "Mechamancy" to me...
Oh, and while you're at it, explain "The Fantastic Science" to me too. I even read the pages on LULU for this one...and I still don't know what the fantastic science is either. All I got out of those pages was that normal technology was difficult in the fantastic science world, because magic kept interfering with it.
NOTE: in my own mind, for my own evil purposes, I'm trying to create a cool system of interaction between technology and magic beyond just "magic makes that train move".