-from the section on living machines-
Mâchina are karakuri from a dimension governed strictly by laws and order. There are other karakuri there with whom the mâchina have cordial relations. The formian race also dwells in the same plane – they and the mâchina are locked in a calculated war. The two races are vying for who defines “lawful neutral” for the omniverse – the organic formian or the mechanical mâchina.
These karakuri are not as expansionist as are the formian. Their obsession is with understanding, exploring, mapping and cataloging all of the omniverse. They believe that attaining omniscience grants them omnipotence, i.e. knowledge equates power. As such, they do not feel a need to actively conquer the entire omniverse.
As they explore the near endless plains of the omniverse they establish bases were they have access to metal ores, refined metals and machinery. A good example is an abandoned mine. They also attempt to be as discrete as possible. From the base they have established, smaller mâchina fly out, conduct reconnaissance, map and in general spy on everything they can.
The mâchina are – with the exception of the patternculus template – manifest. They have a great many different shapes and sizes. Most are better at flying than moving along the ground. Few of them are humanoid – those that are so designed function as intermediaries between the mâchina and humanoid species. The rest appear as incredible mechanical versions of grotesque combinations of creatures.
Combat
Mâchina seldom initiate combat – however they are adept at ending a conflict. When attacked, an individual mâchina always signal others. They seldom go anywhere alone. They will fight to their destruction if their base in threatened.
Appendages: Mâchina are equipped with blades attached to articulated, retractable tentacle-like appendages. These all do slashing damage. The mâchina may do rending or constriction damage if they make a successful grapple attack against a target smaller than themselves with the tentacle-like appendages. The amount of damage inflicted depends upon the size of the mâchina.
Collective: All mâchina on the same plane and with in 100 kilometers of a centiculus are in constant communication. They keep each other appraised as to what they observe – this includes threats. Some position themselves to serve as relays to extend the service communication area of exploring mâchina.
Immunities: Mâchina are karakuri and they have all of the benefits and immunities of the karakuri.
Laser Blast: All mâchina are equipped with a sophisticated weapon system capable of producing a laser blast. The mâchina may fire once every other round (see the Dungeon Masters Guide for more on lasers.)
Mechanical Systems: The technology employed in the mâchina exceeds most mechamancy theories. However, all mâchina are considered to possess (at least) the equivalent of: lesser intraskeleton, external power source, blades, self-lubricating mechanism, protected works, fly as spell-like ability, self-repairing, space for specialty cylinder x4 (Jung, Descartes 02, visual, aural), locomotion, transference, appendages x6, extremities x3, digits x10, economy of energy, precision, quite machine and self controlled.
Metallic: Mâchina are made of polytyrine – they have damage reduction of 15.
Resistances: All mâchina have sonic, acid, cold, fire and electricity resistances at 18.
Mâchina
Alphaculus (Mâchina)
Small Outsider (Lawful, Nt.)
Hit Die: 2d8+5
Initiative: +4
Speed: 10 ft 30 ft. fly. (Perfect)
AC: 11
Attacks: Laser blast
Full Attacks: 1d3 laser blast
Face/Reach: 2 ft by 2 ft/0 ft.
Special Attacks: 1d6 laser blast, rending/constriction 1d4
Special Qualities: Invisibility a spell-like effect: damage reduction 8
Saves:
Fort +2, Ref +6, Will +0
Abilities: Str 11, Dex 16, Con 9,
Int 7, Wis 7, Cha 6.
Skills: Hide +5, knowledge – metallurgy +4, listen +5.
Feats: ---
Climate/Terrain: Any land or location with metal.
Organization: Solitary, swarm (6-15), mob (10-40)
Challenge Rating: 1
Treasure: None
Alignment: Always-lawful neutral.
Advancement: 2-4
Constant Energy: 70
Alphaculus
These tiny units are the least sophisticated of the mâchina. They are employed for scouting and exploration and are not designed for combat. They are of limited intelligence and thus have a limited ability to communicate. They spend as much time invisible as possible. An alphaculus may make a suitable familiar. The alphaculus resembles a mechanical amalgam of a jellyfish and a mollusk.
Combat
Alphaculus attempt to flee if possible. If that is not possible they attack with their blades or laser blasts. The alphaculus flee as soon as their foe is disabled.
Appendages: An alphaculus in proper working order has six tentacle-like appendages with which it may manipulate tools, pick up items or make attacks. It may make a grapple attack against a single creature one size level smaller than itself for every three tentacle-like appendages it possesses.
Rending/Constriction: If the alphaculus succeeds on a grapple attack with its tentacle-like appendages, then it may automatically inflict additional, rending or constriction, damage for 1d4 points.
Laser Blast: The alphaculus laser weapon has a range increment of 20 feet and does 1d6 damage.