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General Tabletop Discussion
*Dungeons & Dragons
Mechanic Pitch: Fatigue and Exhaustion
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<blockquote data-quote="Xeviat" data-source="post: 9425863" data-attributes="member: 57494"><p>There are times when thinking about how to implement mechanics that I find myself thinking "gee, it would really make sense to hand out exhaustion here", but then having to go back on it because it's such a hard condition to get rid of. I do like the new exhaustion, just being stacking -1 penalties to all d20s, that penalty isn't insurmountable, but only healing one exhaustion per night's rest doesn't quite work. I used to be a runner, and I know I've recovered from feeling exhausted after a bit of a breather. What's a 15 minute break for at work anyway?</p><p></p><p>Then I remembered 3E; we had some conditions that were advancements of each other. Fatigue progressed to Exhaustion, Sickened progressed to Nauseated, Dazed progressed to Paralyzed, or whatever.</p><p></p><p>So, what if certain things, especially exploration activities, granted Fatigue. Fatigue has the same penalties as exhaustion, and stacks with exhaustion, but it's recovered faster. Maybe it's recovered after a short rest. Maybe you recover Con mod points of fatigue after a short rest. I don't know, I'm just conceptualizing it at this point.</p><p></p><p>Your exhaustion track could be 6 Squares on your character sheet: □□□□□□. When you suffer a level of Fatigue, you [ / ] slash out a box. When you suffer a level of Exhaustion, you [ X ] cross out a box. IF your exhaustion track is full of 6 fatigue slashes, then any further levels of fatigue are instead added as levels of exhaustion.</p><p></p><p>This would open up using fatigue for things like sprinting and forced marches, as penalties for exploration skill failures (like tiring yourself out climbing or swimming), as environmental penalties, or as ways of balancing special features like Winged Flight.</p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="Xeviat, post: 9425863, member: 57494"] There are times when thinking about how to implement mechanics that I find myself thinking "gee, it would really make sense to hand out exhaustion here", but then having to go back on it because it's such a hard condition to get rid of. I do like the new exhaustion, just being stacking -1 penalties to all d20s, that penalty isn't insurmountable, but only healing one exhaustion per night's rest doesn't quite work. I used to be a runner, and I know I've recovered from feeling exhausted after a bit of a breather. What's a 15 minute break for at work anyway? Then I remembered 3E; we had some conditions that were advancements of each other. Fatigue progressed to Exhaustion, Sickened progressed to Nauseated, Dazed progressed to Paralyzed, or whatever. So, what if certain things, especially exploration activities, granted Fatigue. Fatigue has the same penalties as exhaustion, and stacks with exhaustion, but it's recovered faster. Maybe it's recovered after a short rest. Maybe you recover Con mod points of fatigue after a short rest. I don't know, I'm just conceptualizing it at this point. Your exhaustion track could be 6 Squares on your character sheet: □□□□□□. When you suffer a level of Fatigue, you [ / ] slash out a box. When you suffer a level of Exhaustion, you [ X ] cross out a box. IF your exhaustion track is full of 6 fatigue slashes, then any further levels of fatigue are instead added as levels of exhaustion. This would open up using fatigue for things like sprinting and forced marches, as penalties for exploration skill failures (like tiring yourself out climbing or swimming), as environmental penalties, or as ways of balancing special features like Winged Flight. What do you think? [/QUOTE]
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Mechanic Pitch: Fatigue and Exhaustion
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