I have always used the reading and answers as "clue" for the players. You also have to listen to what the players are asking. As a GM, I have events or locations, planned that I can then provide details to the player.
You just have to be general in your answers - the better the success, the more details you can give out.
Example:
You will meet a girl, find her dog. This will lead you to a waterfall and a door behind it, the least good of your party shall open it and if you live the next 10 days, the rewards will be greater than any before.
Also, I use the player's Piety. Players that roleplay their devotion will be rewarded, those that don't will not.
Rule of thump...
- Tell of the road - weather, direction, etc.
- Tell of obstacles - events (random monster)
- Tell of an NPC - someone who may help or try and stop them
- Tell of the villian - hideout or appearance or plot or personality