Hairfoot
First Post
It's the peril of polls, Thaniel. Everyone wants to see an option which describes their attitude perfectly, and claims bias if they don't.
I prefer mechanics over flavour. Flavour text is great for introduction (especially for new players), and helps to give classes etc a place in a fantasy setting. But flavour can be a strait-jacket, too.
Take the warlock, for example. The mechanics lend themselves to many interpretations and styles of inherently-magical characters, but it seems difficult to tear it away from the goth/vampire style it's given in CA. I have similar troubles with the monk: I like the mechanics, but I can't seem to de-orientalise it enough to create a character I'd enjoy playing.
It's very D&D, though. The game is built around archetypes, and the flavour defines them. There are other, "classless" sytems which suit ground-up character-bulding better.
I prefer mechanics over flavour. Flavour text is great for introduction (especially for new players), and helps to give classes etc a place in a fantasy setting. But flavour can be a strait-jacket, too.
Take the warlock, for example. The mechanics lend themselves to many interpretations and styles of inherently-magical characters, but it seems difficult to tear it away from the goth/vampire style it's given in CA. I have similar troubles with the monk: I like the mechanics, but I can't seem to de-orientalise it enough to create a character I'd enjoy playing.
It's very D&D, though. The game is built around archetypes, and the flavour defines them. There are other, "classless" sytems which suit ground-up character-bulding better.