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General Tabletop Discussion
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Mechanism to directly knock unconscious an opponent or unsuspecting NPC?
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<blockquote data-quote="TheHirumaChico" data-source="post: 8011182" data-attributes="member: 7022501"><p>Hi. My players and I are playing NOW and we're seeking an action mechanic that would provide a more direct path to rendering the opponent unconscious, which is a common genre motif in many action films, books, comics, etc.</p><p></p><p>I found the sap weapon:</p><p></p><p></p><p>"Stunned" = Dazed per a prior clarification elsewhere in this forum, presumably at level 1. But Dazed 1 is not unconscious, neither is Dazed 2, though no actions is close the functional equivalent. The "Sleeping" condition says that "the target is sent to sleep by magic or a heavy blow." This latter portion of the description seems to be more aligned with the Sap intent (heavy blow), but again, Sleeping 1 = "You are drowsy and lethargic. You may only act once each turn" is not Unconscious. One still needs to reach Sleeping 2, "You are asleep, and cannot be woken", which I think can be reasonably interpreted to be the equivalent to Unconscious. Or one can use the Eons 129 - Extreme Conditions, but then Unconscious is only accessible via Dazed 3.</p><p></p><p>I know that "it's my game" and I can change things as I and my players see fit, but I'm wondering if it was a deliberate design choice to not have any direct knockout pathways via level 1 conditions? Even the Called Shots options provide no pathway to the Dazed or Sleeping conditions. Maybe I'm missing the rationale for what is a deliberate choice?</p></blockquote><p></p>
[QUOTE="TheHirumaChico, post: 8011182, member: 7022501"] Hi. My players and I are playing NOW and we're seeking an action mechanic that would provide a more direct path to rendering the opponent unconscious, which is a common genre motif in many action films, books, comics, etc. I found the sap weapon: "Stunned" = Dazed per a prior clarification elsewhere in this forum, presumably at level 1. But Dazed 1 is not unconscious, neither is Dazed 2, though no actions is close the functional equivalent. The "Sleeping" condition says that "the target is sent to sleep by magic or a heavy blow." This latter portion of the description seems to be more aligned with the Sap intent (heavy blow), but again, Sleeping 1 = "You are drowsy and lethargic. You may only act once each turn" is not Unconscious. One still needs to reach Sleeping 2, "You are asleep, and cannot be woken", which I think can be reasonably interpreted to be the equivalent to Unconscious. Or one can use the Eons 129 - Extreme Conditions, but then Unconscious is only accessible via Dazed 3. I know that "it's my game" and I can change things as I and my players see fit, but I'm wondering if it was a deliberate design choice to not have any direct knockout pathways via level 1 conditions? Even the Called Shots options provide no pathway to the Dazed or Sleeping conditions. Maybe I'm missing the rationale for what is a deliberate choice? [/QUOTE]
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Mechanism to directly knock unconscious an opponent or unsuspecting NPC?
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