Medallions d20 Modern (Update Wednesday 09-20-06)

Tellerve said:
I'm very much thinking about using the magic system you've made. I do wonder how, if you've gotten to that point, you decided how many vitality points etc you lose on spells. Is it per spell level ?

By spell level, but it varies with the spell. Basically whatever I think is balanced at the time, but with the understanding that costs can change if a spell cost is determined to be out of balance later.

In general, the average cost of a 0th-level spell is 1 VP.
In general, the average cost of a 1st-level spell is 1d4+1 VP, 1 WP, or 1 point of stat damage.
In general, the average cost of a 2nd-level spell is 1d4 WP or 1d3 points of stat damage.
Costs continue to escalate from there.

The players also know that there are feats available to reduce spellcasting costs. The first feat in the "cost reduction tree" lowers the cost by 1 VP, the second by 1 WP, and the third by 1 point of stat damage.

Finally, there are evil methods to reduce the cost of a spell by passing the cost on to someone else. (Translation: sacrifices) NPC's have displayed use of this ability on occasion but the PC's have no interest in following suit.
 

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fenzer said:
So Fludogg, you're the mastermind behind Joe? I take my hat off to you. He is a great character and a hoot to read about.

Thanks for the update Drew.

Funny thing is, he is twice as crazy and off the wall (and some times just disgusting) as he is written up in the Story Hour, because this is a "family forum" and a lot of stuff that Joe does or says just simply can't be put into print because of political correctness. There are a few things in the next episode that, frankly, I am *very* interested in how they are going to be written.

Oh, and OldDrewId, *great* update. You really do manage to capture the essence of Brother Cooper as he is played. Very nice.
 
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Interesting stuff Drew, but it of course gets more questions in my mind. So, are there any ways, you can PM me if you care to, for good people to reduce the costs? Longer rituals, power components, etc. besides the feats? Assuming you do eventually/theoretically allow higher spells it seems that a few spells could very easily sap/kill a caster. Is this what your going for, that magic is just too uncontrolable/taxing for good casters for higher level spells? In other words, are the evil demon ceremonial sacrificing npcs the only ones casting high level spells?

Thanks,

Tellerve

p.s. When's the next update :)
 


ArcOfCorinth said:
Back to the top with ye!

I love this. I read it all the way through this weekend. It's great to see a story hour set in a familiar area. :cool:


Cool... you currently hailing from Crimson country then? Roll Tide! Gotta love that Dreamland Bar-b-que.

It actually does add a lot to the game when we are very familiar with the area, and also makes it add tension when you are in your favorite Thai restaurant (Surin's) instead of just generic Thai restaurant #7 when something looks like it's about to go down (cant be messin' with my Thai noodles and sushi man!).

It helps us also because we use a lot of miniatures and terrain in our game and some of us, er, well, uh, *I*, get obsessed with it. Now when the GM describes an area everyone instantly starts grabbing the tree's, buildings, cars, signs, telephone booths, power poles, mailboxes, etc and starts arranging, since we often are at least basically familiar with the area anyway. We just recently did a big scene centered around the newly fixed Vulcan statue on Red Mountain and we had so much fun putting together/improvising the terrain that I had to snap a few digital pics with the camera for posterity's sake (thanks to Fludogg being such a geek that we had a 12" Silver Surfer Action Figure to use as the 60' statue).


Ledded, aka Willie Lamar, P.I. with an attitude and a few really nice suits.
 

ArcOfCorinth said:
Back to the top with ye!

I love this. I read it all the way through this weekend. It's great to see a story hour set in a familiar area. :cool:


Cool... you currently hailing from Crimson country then? Roll Tide! Gotta love that Dreamland Bar-b-que.

It actually does add a lot to the game when we are very familiar with the area, and also makes it add tension when you are in your favorite Thai restaurant (Surin's) instead of just generic Thai restaurant #7 when something looks like it's about to go down (cant be messin' with my Thai noodles and sushi man!).

It helps us also because we use a lot of miniatures and terrain in our game and some of us, er, well, uh, *I*, get obsessed with it. Now when the GM describes an area everyone instantly starts grabbing the tree's, buildings, cars, signs, telephone booths, power poles, mailboxes, etc and starts arranging, since we often are at least basically familiar with the area anyway. We just recently did a big scene centered around the newly fixed Vulcan statue on Red Mountain and we had so much fun putting together/improvising the terrain that I had to snap a few digital pics with the camera for posterity's sake (thanks to Fludogg being such a geek that we had a 12" Silver Surfer Action Figure to use as the 60' statue).


Ledded, aka Willie Lamar, P.I. with an attitude and a few really nice suits.
 

ledded said:
Cool... you currently hailing from Crimson country then? Roll Tide! Gotta love that Dreamland Bar-b-que.

It actually does add a lot to the game when we are very familiar with the area, and also makes it add tension when you are in your favorite Thai restaurant (Surin's) instead of just generic Thai restaurant #7 when something looks like it's about to go down (cant be messin' with my Thai noodles and sushi man!).

It helps us also because we use a lot of miniatures and terrain in our game and some of us, er, well, uh, *I*, get obsessed with it. Now when the GM describes an area everyone instantly starts grabbing the tree's, buildings, cars, signs, telephone booths, power poles, mailboxes, etc and starts arranging, since we often are at least basically familiar with the area anyway. We just recently did a big scene centered around the newly fixed Vulcan statue on Red Mountain and we had so much fun putting together/improvising the terrain that I had to snap a few digital pics with the camera for posterity's sake (thanks to Fludogg being such a geek that we had a 12" Silver Surfer Action Figure to use as the 60' statue).


Ledded, aka Willie Lamar, P.I. with an attitude and a few really nice suits.

I'm originally from St. Vincent's, but then I was swiftly re-located against my will to Blount County. Since there's nothing in Blount, I spent a lot of time in Jefferson County.

Knowing the location really does help. I started a new d20 Modern campaign just last week that's centered in the town, Oneonta, where I grew up. Its a nice two person game (One player). The player is from the same area as well and I elected to start the story in the house he currently lives in. He's a deputy suddenly thrust into a zombie apocalypse. I plan to do a story hour once I decide how to tone it the writing down without losing the story's grim and dark intergrity.

This story hour has a huge impact on my campaign already. :cool:
 

ArcOfCorinth said:
I'm originally from St. Vincent's, but then I was swiftly re-located against my will to Blount County. Since there's nothing in Blount, I spent a lot of time in Jefferson County.:

Ah. My condolences.

ArcOfCorinth said:
Knowing the location really does help. I started a new d20 Modern campaign just last week that's centered in the town, Oneonta, where I grew up. Its a nice two person game (One player). The player is from the same area as well and I elected to start the story in the house he currently lives in. He's a deputy suddenly thrust into a zombie apocalypse. I plan to do a story hour once I decide how to tone it the writing down without losing the story's grim and dark intergrity.

This story hour has a huge impact on my campaign already. :cool:

I've been to Oneonta. Couldnt think of a nicer town to have a zombie apocalypse. Why would you want to tone the story down?!? Have you read any of jonrog1's stuff? His dark*matter SH thread has given me nightmares, and inspired OldDrewId in part to write up our game in a SH.

http://www.enworld.org/forums/showthread.php?t=4912

There is another good thread out there with some nice creature horror aspects by Heapthaumaturgist, though it's fairly short right now. It's interesting in that he bases the story off of a bunch of college buddies from Auburn.

http://www.enworld.org/forums/showthread.php?t=52840

So if you write it up, only tone town the stuff that will get you in trouble on the boards... i.e. sex and profanity ;^)
 



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