Old Drew Id
First Post
Tellerve said:I'm very much thinking about using the magic system you've made. I do wonder how, if you've gotten to that point, you decided how many vitality points etc you lose on spells. Is it per spell level ?
By spell level, but it varies with the spell. Basically whatever I think is balanced at the time, but with the understanding that costs can change if a spell cost is determined to be out of balance later.
In general, the average cost of a 0th-level spell is 1 VP.
In general, the average cost of a 1st-level spell is 1d4+1 VP, 1 WP, or 1 point of stat damage.
In general, the average cost of a 2nd-level spell is 1d4 WP or 1d3 points of stat damage.
Costs continue to escalate from there.
The players also know that there are feats available to reduce spellcasting costs. The first feat in the "cost reduction tree" lowers the cost by 1 VP, the second by 1 WP, and the third by 1 point of stat damage.
Finally, there are evil methods to reduce the cost of a spell by passing the cost on to someone else. (Translation: sacrifices) NPC's have displayed use of this ability on occasion but the PC's have no interest in following suit.