Medallions d20 Modern (Update Wednesday 09-20-06)

pierceatwork said:
Here's a question the Drew and I have been mulling over. When Drew begins writing up Episode 2, should he begin a new thread or continue posting to this one? I'm of the opinion that he should begin a new thread to encourage feedback posts; I think people tend not to post until they've read the entire thread first. Drew's wavering. Any comments/suggestions?
I prefer one thread. That makes it easier for new readers to find the whole story, and it gives current readers a sense of continuity. I think the idea of people not posting until they've read the entire thread is true, but in the storyhour forum, that seems to extend to the entire story. Therefore, you'll probably notice the same behavior either way - one thread just makes everything easier to find.
 

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Drew,

Holy cow man! I loved it, every bit of it! What? I'm not around for a few days and what do you do? You go and post FIVE updates and cap off your first story. Wonderful!

What a great read, thank you, all of you; Old Drew ID, Ledded, Pieceatwork, fludogg. Is that everyone? Who'd I miss? (sorry if I did missed anyone). Excellent job everyone.

As far as the "keep everything in one post" thing goes, it has been standard operating proceedure to keep one post going. Usually, the moderators will break things up if the thread gets too big, asking you if you want things trimmed down a bit. Hell, p-kitty's thread is how big now? I think you will do just fine keeping it to one thread.
 

One thread is the way to go. I doubt breaking it up will do much. All the story hours I've read that have broken themselves up have only gotten me to go back and read all the originals first anyway.

Anyway, the story is excellent! I love the magic system, it fits perfectly with how a magic system should work in a modern game. And the zombies ... creepy.

What were their stats? No massive damage or something?
 

Caliber said:
Anyway, the story is excellent! I love the magic system, it fits perfectly with how a magic system should work in a modern game. And the zombies ... creepy.

What were their stats? No massive damage or something?

Actually, we play with the VP/WP system and have dropped the massive damage rule. With crits going directly to WP, it's deadly enough as is.
 

fenzer said:
What a great read, thank you, all of you; Old Drew ID, Ledded, Pieceatwork, fludogg. Is that everyone? Who'd I miss? (sorry if I did missed anyone). Excellent job everyone.

"Waves hand in the air, from the shadows

You missed me.... :)


pierceatwork said:
Actually, we play with the VP/WP system and have dropped the massive damage rule. With crits going directly to WP, it's deadly enough as is.

and somehow seems to get more deadly as time goes on

Eyas a.k.a. Crystal
 
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Dang it. I knew I was missing someone. My deepest apologies Eyas. Thank you for a great game. Ya, and I miss spelled Pierceatworks's name too. Sorry, I was just a wee bit excited.

Thanks again everyone.
 

pierceatwork said:
Actually, we play with the VP/WP system and have dropped the massive damage rule. With crits going directly to WP, it's deadly enough as is.


Amen, Brother...

Coming from someone who experienced a critical hit/fumble at least 3 times in the first episode, and a few times since, it's definitely deadly. My character is on a first name basis with the nurses in at least 3 hospitals in our area.

Taylor's one-shot, one-kill was a fluke... the guy just got a normal hit, but rolled nearly max with a .444 winchester (which is 3d10 damage in the VP/WP system, you add a die of damage to every firearm). Seeing as how most of us were created as fairly normal people, that pretty much did our poor smart hero librarian in. It really, really freaked us all out, because Willie had gotten beaten/shot up several times pretty bad before, and the others had taken some licks, but we had gotten lucky up to that point. First shot of the combat, and Taylor is down. It got scary really quick. Here's the funny thing; up until that point we were moving under cover, using a little tactics and strat-e-gery... when Joe and Willie realized Taylor was dead, we both kinda lost it, ignored all thoughts of cover/concealment/tactics and just started walking through the mooks blasting away like maniacs/D&D players.

Another note on the crit's... at the end, the shot that ended the combat with Willie hitting that zombie crawling on the crane arm waaaaay over his head; I ran out of ammo, grabbed some mook's .444 off the ground and just took that pot shot, rolled a natural 20. I dont know how the rules worked out, but I think that the zombies were normally immune to critical hits but the shot caught the zombie in his left eye, and *poof* he was gone. Most of the other times it took a bit more smacking to get one to fall, so I think that head-shot must have done the trick. I dunno, but it felt darn good to get a freak shot like that right at the end; maybe OldDrewId just took pity on me because we were so freaked out by Taylor getting whacked so fast ;^)

Oh, and on the whole 'one thread - multiple thread' thing... do whatever you like, but I dont think that keeping it in one thread will reduce the follow-up posting; pretty much everyone I've emailed with on the boards gets so hooked on this story that they read all the way through as soon as they find it. Great work, again, OldDrewId, and thanks Fenzer for tossing out a bunch of props for the SH on the boards, you are like OldDrewId's publicist or something ;^).
 
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HeapThaumaturgist said:
If I remember, wasn't Taylor a PC?

And the other girl was an NPC.

What did Taylor's player do?


Taylor was a DMPC. Since this was our first time in Modern, the DM (Drew) wanted to get his feet wet playing as well, so he came up with Taylor.
 

Good catch Heap. I totally forgot that Taylor was an NPC.

Ledded, it's my pleasure, hell, it's my obligation to get the word out when something this good is out there. You guys just keep on making the good stuff and I'll keep yelling from the roof tops.
 

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