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<blockquote data-quote="iserith" data-source="post: 7852572" data-attributes="member: 97077"><p>In my games, you can just add Medicine if you think it applies to your stated approach to the goal when I call for the ability check. You don't even need to ask (and I prefer players don't). So explore that character concept all you want.</p><p></p><p>I don't really think the limited description really "limits playing." I'm not sure what that really means or what the limitation is relative to. I expect Medicine will see less use than Athletics or Perception, particularly when the characters have options for healing. I don't come with any expectations that they should have more parity in terms of use, if that's what you mean.</p><p></p><p></p><p></p><p>No problem. [USER=6779196]@Charlaquin[/USER] basically lays out how I see it anyway, so I didn't have much to add. From what I presume is our shared perspective, Medicine not seeing much play doesn't register as an issue that needs addressing. But I do like reading all the official examples out of curiosity.</p></blockquote><p></p>
[QUOTE="iserith, post: 7852572, member: 97077"] In my games, you can just add Medicine if you think it applies to your stated approach to the goal when I call for the ability check. You don't even need to ask (and I prefer players don't). So explore that character concept all you want. I don't really think the limited description really "limits playing." I'm not sure what that really means or what the limitation is relative to. I expect Medicine will see less use than Athletics or Perception, particularly when the characters have options for healing. I don't come with any expectations that they should have more parity in terms of use, if that's what you mean. No problem. [USER=6779196]@Charlaquin[/USER] basically lays out how I see it anyway, so I didn't have much to add. From what I presume is our shared perspective, Medicine not seeing much play doesn't register as an issue that needs addressing. But I do like reading all the official examples out of curiosity. [/QUOTE]
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