medieval detective "agency"

I ran an urban campaign with a Bounty Hunter Agency, who were more or less law-abiding. The city had rules allowing outsiders to hide in the city for a length of time and if they escaped capture in that time were given amnesty for any crime committed. Outside law enforcement was forbidden inside the city, while local law enforcement concentrated on crimes within the city, so criminals hiding out (not committing crimes) are safe from everyone except the Bounty Hunters (included the PC party).

When the law was created one of the signing legal agents was actually an outsider serving a lawful neutral deity of Law. His signature make the document legally binding at an extra-planar level, thus 'outsider' criminals from beyond the plane hid in the city, trying to gain amnesty. So many of these criminal types are elementals, fiends, Jinn, and many others. (Which made it a campaign setting that could go really high in levels, while remaining in the city.)

While one PC was the primary martial Bounty Hunter - an archetyped Urban Ranger (for Pathfinder), the rest of the party were investigator/detectives in varying other classes.

As Bounty Hunters they could act like investigators, but at the same time they could cross legal lines and do things a bit illegal in the pursuit of the quarries.

It was fun...

GP
 

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