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medieval town/city generation
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<blockquote data-quote="Gilladian" data-source="post: 6034457" data-attributes="member: 2093"><p>I have an area in my campaign world (Tallowsland, it is called) that is pretty much like this; everyone lives "rurally" because the largest town has only 6,000 people in it. There are a dozen towns, and the rest of the folk live in villages or isolated on their own. </p><p></p><p>Each road has a "way-station" at the limit of a day's foot-traffic. These stations are simple camp-grounds with walls. A few are more complex, and may even have permanent residents, but that's not common. When they are permanently occupied, they generally consist of a small place that serves hot supper and breakfast, sells basic supplies, and can provide simple healing. They may have a roadside shrine tended by a local priest who travels from village to village in the region and stops in occasionally to check on things. </p><p></p><p>Local semi-nomadic hunters in the woods come here to trade their furs and other gatherings for things like arrowheads, knife-blades, axe-heads and cloth, which they can/do not make for themeselves. Gradually over time a way-station can enlarge itself into a permanent community, IF it has nearby arable land or some other resource(s) that will draw people to settle. </p><p></p><p>In fact, that's how the first permanent settlement in Tallowsland came about; it was a way-station, and a party of adventurers defeated a dragon there, in an epic battle. Two of their members were injured badly, and they stayed while they healed (2nd edition days - healing was slow!). Some Woodsfolk came around and gave them healing herbs. One PC decided to build his keep there, and Tallow the Rogue became a local "name" after he aided the locals 2-3 times. They called his place Tallowstone at first, and then Tallow's Town. 150 years later it is Tallaston, the only large community within 300 miles.</p></blockquote><p></p>
[QUOTE="Gilladian, post: 6034457, member: 2093"] I have an area in my campaign world (Tallowsland, it is called) that is pretty much like this; everyone lives "rurally" because the largest town has only 6,000 people in it. There are a dozen towns, and the rest of the folk live in villages or isolated on their own. Each road has a "way-station" at the limit of a day's foot-traffic. These stations are simple camp-grounds with walls. A few are more complex, and may even have permanent residents, but that's not common. When they are permanently occupied, they generally consist of a small place that serves hot supper and breakfast, sells basic supplies, and can provide simple healing. They may have a roadside shrine tended by a local priest who travels from village to village in the region and stops in occasionally to check on things. Local semi-nomadic hunters in the woods come here to trade their furs and other gatherings for things like arrowheads, knife-blades, axe-heads and cloth, which they can/do not make for themeselves. Gradually over time a way-station can enlarge itself into a permanent community, IF it has nearby arable land or some other resource(s) that will draw people to settle. In fact, that's how the first permanent settlement in Tallowsland came about; it was a way-station, and a party of adventurers defeated a dragon there, in an epic battle. Two of their members were injured badly, and they stayed while they healed (2nd edition days - healing was slow!). Some Woodsfolk came around and gave them healing herbs. One PC decided to build his keep there, and Tallow the Rogue became a local "name" after he aided the locals 2-3 times. They called his place Tallowstone at first, and then Tallow's Town. 150 years later it is Tallaston, the only large community within 300 miles. [/QUOTE]
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