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Meet the DANCER, a unique arcane controller.
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<blockquote data-quote="Rachel" data-source="post: 5129349" data-attributes="member: 88033"><p><strong><span style="color: orange"><u>DANCER</u></span></strong></p><p> </p><p><strong>Class Traits</strong></p><p>---------------</p><p><u>Role</u>: Controller. You weave in and out of the battlefield, an epitome of grace that beguiles and entrances your foes even as you sting them with pulsing waves of deadly magic and inflict debilitating statuses upon them. Your enemies can scarcely look away and are powerless to throw you from your rythmn. You lean towards striker as a secondary role.</p><p> </p><p>Power Source: Arcane. You have an innate ability to cast magic through the undeniable power of your passionate movements.</p><p>Key Abilities: Charisma, Dexterity</p><p>Armor Proficiencies: Cloth</p><p>Weapon Proficiencies: Dagger, sickle, katar, sling, shuriken.</p><p>Implements: Daggers, musical instruments (hand held percussion).</p><p>Bonus to Defense: +1 Ref, +1 Will</p><p>Hit Points at lst Level: 12</p><p>Hit Points gained per Level: 5</p><p>Healing Surges per day: 6</p><p>Trained Skills: Acrobatics. From the class skills list below, choose four more trained skills at 1st level.</p><p>Class Skills: Athletics (Str), Arcana (Int), Bluff (Cha), Diplomacy (Cha), Heal (Wis), History (Int), Insight (Int), Perception (Wis), Stealth (Dex), Thievery (Dex)</p><p>Class Features: Dancer State, Pyrotechnics</p><p> </p><p><strong>Dancer Class Features</strong></p><p>-------------------------</p><p>Dancers have the following class features.</p><p> </p><p><strong>Dancer State</strong></p><p>You may enter and leave the Rythmn of the Dance state at any time as a Free Action.</p><p> </p><p><span style="color: orange">[Rythmn of the Dance]</span></p><p>While in this state, you dance about gracefully, turning, whirling and shifting to the melody in your mind and the passion in your soul. As you do so, you move at -2 your normal rate of speed but gain a +2 power bonus to both AC and Reflex defenses while wearing no or light armor. If you enter this state in a social setting as part of a performance,you gain a +2 power bonus to any Bluff and Diplomacy checks you make during or immediately after the performance.</p><p>Any Dancer power you possess may be used while in the Rythmn of the Dance state (unless otherwise noted).</p><p> </p><p><strong>Pyrotechnics</strong></p><p>As an entertainer, you have mastered the ability to enhance your shows with magical prestidigations that can also harm those who would threaten you and your allies.</p><p> </p><p><span style="color: orange">[Starduster]</span></p><p><em>Pausing in your dance, you strike a graceful but stern pose and unleash a spiraling display of shimmering stars at your foe.</em></p><p> </p><p>At-Will- Arcane, Implement, Psychic </p><p>Standard Ranged 10 </p><p>Target: One creature</p><p>Attack: Charisma vs. Reflex </p><p>Hit: 1d6 + Charisma modifier damage </p><p>This damage increases to 2d6 + Charisma modifier at level 21.</p><p>Special: Counts as a basic ranged attack.</p><p> </p><p><span style="color: orange">[Showstopper]</span></p><p><em>Spinning about like a top, bursts of shining stars are flung about you striking down all who mean you harm.</em></p><p> </p><p>At-Will- Arcane, Implement, Psychic </p><p>Standard Close burst 2 </p><p>Target: All enemies in burst</p><p>Attack: Charisma vs. Reflex</p><p>Hit: 1d4 + Charisma modifier damage </p><p>This damage increases to 2d4 + Cha mod at level 21.</p><p>Special: Can only be used while in the Rythmn of the Dance state.</p><p> </p><p><strong>Implements:</strong> </p><p>Dancers wield daggers to channel their arcane power. When you wield a magic dagger you can add it's enhancement bonus to the attack rolls and the damage rolls of dancer powers and dancer paragon path powers that have the implement keyword. Without an implement, you can still use these powers.</p><p>Some magical instruments, particularly hand percussion (tamborine, maraccas, triangle) may also be used as implements by the dancer.</p><p> </p><p><strong>Creating a Dancer</strong></p><p>--------------------</p><p>Charisma and Dexterity are the most important ability scores for a dancer. Intelligence or Wisdom is a good third choice.</p><p>You may choose any powers you like, but many dancers choose feats, skills, and powers to complement their build choice.</p><p> </p><p><u>Affliction Dancer</u></p><p>Your love of dance and natural affinity for rythmic movement manifests itself in mesmerizing undulations that confuse and distract. </p><p> </p><p>Suggested Class Feature: Dancer State, Pyrotechnics</p><p>Suggested Feat: Alertness, Escape Artist, or Perpetual Motion (new)</p><p>Suggested Skills: Arcana, Bluff, Diplomacy, Insight</p><p>Suggested At-Will Powers: Dance of Darkening Night, Shadow Sniping</p><p>Suggested Encounter Power: Dance of Serpent's Pleasure</p><p>Suggested Daily Power: Dance of the Lost</p><p> </p><p><u>Whirlwind Dancer</u></p><p>Your love of dance and natural affinity for rythmic movement is merely a means to set-up your foes for swift and unexpected reprisals.</p><p> </p><p>Suggested Class Feature: Dancer State, Pyrotechnics</p><p>Suggested Feat: Combat Reflexes, Defensive Mobility, Perpetual Motion</p><p>Suggested Skills: Arcana, Athletics, Perception, Stealth</p><p>Suggested At-Will Powers: Dance of Thundering Waterfall, Elite Blade</p><p>Suggested Encounter Power: Dance of Desert's Heat</p><p>Suggested Daily Power: Tempest Field</p><p> </p><p> </p><p><strong>Level 1 At-Will Steps</strong></p><p>---------------------------</p><p> </p><p><span style="color: lime">[Dance of Darkening Night]</span></p><p><em>The light, swift steps of your dancing bewilder foes then explode in a torrent of arcane energy.</em></p><p> </p><p>At-Will- Arcane, Implement, Psychic</p><p>Standard Action Area burst 1 within 10 squares</p><p>Requirement: Must be in the Rythmn of the Dance state.</p><p>Target: Each enemy creature in burst</p><p>Attack: Charisma vs. Fortitude </p><p>Hit: Charisma modifier damage, and the target is slowed until the end of your next turn.</p><p>Level 21: 1d10 + Charisma modifier psychic damage.</p><p> </p><p><span style="color: lime">[Dance of Thundering Waterfall]</span></p><p><em>The wide sweeping circular motions of this dance fling your enemies back with a wave of arcane energy.</em></p><p> </p><p>At-Will- Arcane, Force, Implement</p><p>Standard Action Close blast 3 </p><p>Requirement: Must be in the Rythmn of the Dance state.</p><p>Target: Each enemy creature in blast </p><p>Attack: Charisma vs. Fortitude</p><p>Hit: 1d6 + Charisma modifier force damage, and you push the target a number of squares equal to your Wisdom or Intelligence modifier (whichever is higher).</p><p>Increase damage to 2d6 + Charisma modifier at 21st level.</p><p> </p><p><span style="color: lime">[Elite Blade]</span></p><p><em>You take a perfectly executed step while assaulting your foe with a lightning-fast blade strike that forces it to move, too.</em></p><p> </p><p>At-Will- Martial, Implement, Weapon </p><p>Standard Action Melee weapon </p><p>Target: One creature </p><p>Attack: Charisma vs. AC</p><p>Hit: 1[W] + Dexterity modifier damage. You shift 1 square and slide the target 1 square into the space you occupied.</p><p>Increase damage to 2[W] + Dexterity modifier at 21st level.</p><p> </p><p><span style="color: lime">[Shadow Sniping]</span></p><p><em>You stand back and pick off targets disoriented by your dancing and your allies harried attacks.</em></p><p> </p><p>At-Will- Implement, Weapon </p><p>Standard Action Ranged Weapon</p><p>Target: One creature</p><p>Attack: Charisma +2 vs. AC </p><p>Hit: 1[W] damage</p><p>Increase damage to 2[W] damage at 21st level.</p><p> </p><p> </p><p><strong>Level 1 Encounter Steps</strong></p><p>------------------------------</p><p> </p><p><span style="color: red">[Cryonic Allusion]</span></p><p><em>Suddenly, your foe is overwhelmed by the sensation of biting cold and cannot bring themself to move.</em></p><p> </p><p>Encounter- Arcane, Cold, Implement, Psychic</p><p>Standard Action Ranged 10 </p><p>Target: One creature </p><p>Attack: Charisma vs. Reflex</p><p>Hit: 1d10 + Charisma modifier cold damage, and the target is immobilized until the end of your next turn.</p><p> </p><p><span style="color: red">[Dance of Serpent's Pleasure]</span></p><p><em>You catch the eye of one particular foe and fully draw it's attention with sensuous, snake-like movements. Despite their pain, they cannot look away.</em></p><p> </p><p>Encounter- Arcane, Charm, Implement, Psychic</p><p>Standard Action Ranged 10 </p><p>Requirement: Must be in the Rythmn of the Dance state.</p><p>Target: One creature </p><p>Attack: Charisma vs. Fortitude</p><p>Hit: 2d8 + Charisma modifier psychic damage and the target is dazed until the end of your next turn.</p><p>Increase damage to 4d8 + Charisma modifier at 21st level.</p><p> </p><p><span style="color: red">[Dance of Desert's Heat]</span></p><p><em>As you dance about, hands held high, the skin of your foes burns with arcanic fire that makes fighting diffcult.</em></p><p> </p><p>Encounter- Arcane, Charm, Fire, Implement</p><p>Standard Action Area burst 1 within 10 squares</p><p>Requirement: Must be in the Rythmn of the Dance state.</p><p>Target: Each enemy creature in burst </p><p>Attack: Charisma vs. Fortitude</p><p>Hit: 2d6 + Charisma modifier fire damage and the target takes a -2 penalty to attack rolls until the end of your next turn.</p><p> </p><p><span style="color: red">[Strike Choreography]</span></p><p><em>With dancer's grace unmatched, you smoothly engage a foe with a deft strike from your weapon as you reposition yourself.</em></p><p> </p><p>Encounter- Martial, Weapon</p><p>Standard Action Melee or Ranged weapon </p><p>Target: One creature </p><p>Special: You can shift a number of squares equal to 1 + your Dexterity modifier either before or after the attack.</p><p>Attack: Charisma vs. AC (melee) or Dexterity vs. AC (ranged)</p><p>Hit: 2[W] + Charisma modifier damage (melee) or 2[W] + Dexterity modifier damage (ranged).</p><p> </p><p> </p><p><strong>Level 1 Daily Steps</strong></p><p>------------------------</p><p> </p><p><span style="color: darkorchid">[Circle of Life]</span></p><p><em>As you lash out at your foe with a brilliant white-hot beam, you take their life even as yours renews, following the grand circle of life.</em></p><p> </p><p>Daily- Arcane, Healing, Implement, Radiant</p><p>Standard Action Ranged 10</p><p>Target: One creature </p><p>Attack: Charisma vs. Reflex</p><p>Hit: 2d10 + Charisma modifier radiant damage.</p><p>Miss: Half damage.</p><p>Effect: You can spend a healing surge.</p><p> </p><p><span style="color: darkorchid">[Dance of the Dead]</span></p><p><em>The haunting pattern of your steps and the sweeping motions of your arms cause your foes to grow tired and weary.</em></p><p> </p><p>Daily- Arcane, Implement, Necrotic</p><p>Standard Action Area burst 2 within 20 squares</p><p>Requirement: Must be in the Rythmn of the Dance state.</p><p>Target: Each enemy creature in burst </p><p>Attack: Charisma vs. Fortitude</p><p>Hit: 1d10 + Charisma modifier necrotic damage and the target is weakened until the end of your next turn.</p><p> </p><p><span style="color: darkorchid">[Dance of the Lost]</span></p><p><em>Distracted by the swift tempo of your steps and gyrations, your enemies lose speed and focus, making them easy targets.</em></p><p> </p><p>Daily- Arcane, Implement, Radiant</p><p>Standard Action Area burst 1 within 20 squares</p><p>Requirement: Must be in the Rythmn of the Dance state.</p><p>Target: Each creature in burst</p><p>Attack: Charisma vs. Will</p><p>Hit: The target is slowed and grants combat advantage (save ends both).</p><p>Aftereffect: 3d6 + Charisma modifier radiant damage, and the target grants combat advantage until the end of your next turn.</p><p>Miss: 1d6 + Charisma modifier radiant damage, and the target grants combat advantage until the end of your next turn.</p><p> </p><p><span style="color: darkorchid">[Tempest Field]</span></p><p><em>Gale force winds radiate from your furiously twirling form, lending you strength and punishing foolish foes with mighty blasts of air.</em></p><p> </p><p>Daily- Arcane, Cold</p><p>Standard Action Personal</p><p>Requirement: Must be in the Rythmn of the Dance state.</p><p>Effect: You gain temporary hit points to 10 + your Intelligence or Wisdom modifier (whichever is higher). Until the end of your next turn, any enemy that attacks you is knocked prone.</p><p> </p><p> </p><p><strong>Level 2 Utility Steps</strong></p><p>----------------------------</p><p>forthcoming....</p><p> </p><p><span style="color: royalblue">PARAGON PATHS</span></p><p>----------------------------</p><p><span style="color: royalblue">Idol</span></p><p>This dancer's immense popularity as a master of the entertainment arts has grown throughout the civilized world and may soon reach even beyond, perhaps even to other planes of existence.</p><p> </p><p><span style="color: royalblue">Mimic</span></p><p>Mimics are true masters of motion, able to performing astonishing feats of mimicry wherein they can study then near perfectly emulate the actions of their allies and even, their enemies.</p><p> </p><p><span style="color: royalblue">Shadowdancer</span></p><p>The shadowdancer is so swift and so elusive that they become like shadows in the twilight, always in motion, a blur to the eye and glimpsed so briefly they seem only a figment of one's imagination.</p><p> </p><p><strong>DANCER FEATS</strong></p><p>-------------------</p><p><span style="color: darkorchid">[Perpetual Motion]</span></p><p>Prerequisite: Must be of the dancer class.</p><p>Whenever a foe misses you with a melee attack, you may shift one square as an immediate reaction.</p><p> </p><p>more forthcoming....</p></blockquote><p></p>
[QUOTE="Rachel, post: 5129349, member: 88033"] [B][COLOR=orange][U]DANCER[/U][/COLOR][/B] [B]Class Traits[/B] --------------- [U]Role[/U]: Controller. You weave in and out of the battlefield, an epitome of grace that beguiles and entrances your foes even as you sting them with pulsing waves of deadly magic and inflict debilitating statuses upon them. Your enemies can scarcely look away and are powerless to throw you from your rythmn. You lean towards striker as a secondary role. Power Source: Arcane. You have an innate ability to cast magic through the undeniable power of your passionate movements. Key Abilities: Charisma, Dexterity Armor Proficiencies: Cloth Weapon Proficiencies: Dagger, sickle, katar, sling, shuriken. Implements: Daggers, musical instruments (hand held percussion). Bonus to Defense: +1 Ref, +1 Will Hit Points at lst Level: 12 Hit Points gained per Level: 5 Healing Surges per day: 6 Trained Skills: Acrobatics. From the class skills list below, choose four more trained skills at 1st level. Class Skills: Athletics (Str), Arcana (Int), Bluff (Cha), Diplomacy (Cha), Heal (Wis), History (Int), Insight (Int), Perception (Wis), Stealth (Dex), Thievery (Dex) Class Features: Dancer State, Pyrotechnics [B]Dancer Class Features[/B] ------------------------- Dancers have the following class features. [B]Dancer State[/B] You may enter and leave the Rythmn of the Dance state at any time as a Free Action. [COLOR=orange][Rythmn of the Dance][/COLOR] While in this state, you dance about gracefully, turning, whirling and shifting to the melody in your mind and the passion in your soul. As you do so, you move at -2 your normal rate of speed but gain a +2 power bonus to both AC and Reflex defenses while wearing no or light armor. If you enter this state in a social setting as part of a performance,you gain a +2 power bonus to any Bluff and Diplomacy checks you make during or immediately after the performance. Any Dancer power you possess may be used while in the Rythmn of the Dance state (unless otherwise noted). [B]Pyrotechnics[/B] As an entertainer, you have mastered the ability to enhance your shows with magical prestidigations that can also harm those who would threaten you and your allies. [COLOR=orange][Starduster][/COLOR] [I]Pausing in your dance, you strike a graceful but stern pose and unleash a spiraling display of shimmering stars at your foe.[/I] At-Will- Arcane, Implement, Psychic Standard Ranged 10 Target: One creature Attack: Charisma vs. Reflex Hit: 1d6 + Charisma modifier damage This damage increases to 2d6 + Charisma modifier at level 21. Special: Counts as a basic ranged attack. [COLOR=orange][Showstopper][/COLOR] [I]Spinning about like a top, bursts of shining stars are flung about you striking down all who mean you harm.[/I] At-Will- Arcane, Implement, Psychic Standard Close burst 2 Target: All enemies in burst Attack: Charisma vs. Reflex Hit: 1d4 + Charisma modifier damage This damage increases to 2d4 + Cha mod at level 21. Special: Can only be used while in the Rythmn of the Dance state. [B]Implements:[/B] Dancers wield daggers to channel their arcane power. When you wield a magic dagger you can add it's enhancement bonus to the attack rolls and the damage rolls of dancer powers and dancer paragon path powers that have the implement keyword. Without an implement, you can still use these powers. Some magical instruments, particularly hand percussion (tamborine, maraccas, triangle) may also be used as implements by the dancer. [B]Creating a Dancer[/B] -------------------- Charisma and Dexterity are the most important ability scores for a dancer. Intelligence or Wisdom is a good third choice. You may choose any powers you like, but many dancers choose feats, skills, and powers to complement their build choice. [U]Affliction Dancer[/U] Your love of dance and natural affinity for rythmic movement manifests itself in mesmerizing undulations that confuse and distract. Suggested Class Feature: Dancer State, Pyrotechnics Suggested Feat: Alertness, Escape Artist, or Perpetual Motion (new) Suggested Skills: Arcana, Bluff, Diplomacy, Insight Suggested At-Will Powers: Dance of Darkening Night, Shadow Sniping Suggested Encounter Power: Dance of Serpent's Pleasure Suggested Daily Power: Dance of the Lost [U]Whirlwind Dancer[/U] Your love of dance and natural affinity for rythmic movement is merely a means to set-up your foes for swift and unexpected reprisals. Suggested Class Feature: Dancer State, Pyrotechnics Suggested Feat: Combat Reflexes, Defensive Mobility, Perpetual Motion Suggested Skills: Arcana, Athletics, Perception, Stealth Suggested At-Will Powers: Dance of Thundering Waterfall, Elite Blade Suggested Encounter Power: Dance of Desert's Heat Suggested Daily Power: Tempest Field [B]Level 1 At-Will Steps[/B] --------------------------- [COLOR=lime][Dance of Darkening Night][/COLOR] [I]The light, swift steps of your dancing bewilder foes then explode in a torrent of arcane energy.[/I] At-Will- Arcane, Implement, Psychic Standard Action Area burst 1 within 10 squares Requirement: Must be in the Rythmn of the Dance state. Target: Each enemy creature in burst Attack: Charisma vs. Fortitude Hit: Charisma modifier damage, and the target is slowed until the end of your next turn. Level 21: 1d10 + Charisma modifier psychic damage. [COLOR=lime][Dance of Thundering Waterfall][/COLOR] [I]The wide sweeping circular motions of this dance fling your enemies back with a wave of arcane energy.[/I] At-Will- Arcane, Force, Implement Standard Action Close blast 3 Requirement: Must be in the Rythmn of the Dance state. Target: Each enemy creature in blast Attack: Charisma vs. Fortitude Hit: 1d6 + Charisma modifier force damage, and you push the target a number of squares equal to your Wisdom or Intelligence modifier (whichever is higher). Increase damage to 2d6 + Charisma modifier at 21st level. [COLOR=lime][Elite Blade][/COLOR] [I]You take a perfectly executed step while assaulting your foe with a lightning-fast blade strike that forces it to move, too.[/I] At-Will- Martial, Implement, Weapon Standard Action Melee weapon Target: One creature Attack: Charisma vs. AC Hit: 1[W] + Dexterity modifier damage. You shift 1 square and slide the target 1 square into the space you occupied. Increase damage to 2[W] + Dexterity modifier at 21st level. [COLOR=lime][Shadow Sniping][/COLOR] [I]You stand back and pick off targets disoriented by your dancing and your allies harried attacks.[/I] At-Will- Implement, Weapon Standard Action Ranged Weapon Target: One creature Attack: Charisma +2 vs. AC Hit: 1[W] damage Increase damage to 2[W] damage at 21st level. [B]Level 1 Encounter Steps[/B] ------------------------------ [COLOR=red][Cryonic Allusion][/COLOR] [I]Suddenly, your foe is overwhelmed by the sensation of biting cold and cannot bring themself to move.[/I] Encounter- Arcane, Cold, Implement, Psychic Standard Action Ranged 10 Target: One creature Attack: Charisma vs. Reflex Hit: 1d10 + Charisma modifier cold damage, and the target is immobilized until the end of your next turn. [COLOR=red][Dance of Serpent's Pleasure][/COLOR] [I]You catch the eye of one particular foe and fully draw it's attention with sensuous, snake-like movements. Despite their pain, they cannot look away.[/I] Encounter- Arcane, Charm, Implement, Psychic Standard Action Ranged 10 Requirement: Must be in the Rythmn of the Dance state. Target: One creature Attack: Charisma vs. Fortitude Hit: 2d8 + Charisma modifier psychic damage and the target is dazed until the end of your next turn. Increase damage to 4d8 + Charisma modifier at 21st level. [COLOR=red][Dance of Desert's Heat][/COLOR] [I]As you dance about, hands held high, the skin of your foes burns with arcanic fire that makes fighting diffcult.[/I] Encounter- Arcane, Charm, Fire, Implement Standard Action Area burst 1 within 10 squares Requirement: Must be in the Rythmn of the Dance state. Target: Each enemy creature in burst Attack: Charisma vs. Fortitude Hit: 2d6 + Charisma modifier fire damage and the target takes a -2 penalty to attack rolls until the end of your next turn. [COLOR=red][Strike Choreography][/COLOR] [I]With dancer's grace unmatched, you smoothly engage a foe with a deft strike from your weapon as you reposition yourself.[/I] Encounter- Martial, Weapon Standard Action Melee or Ranged weapon Target: One creature Special: You can shift a number of squares equal to 1 + your Dexterity modifier either before or after the attack. Attack: Charisma vs. AC (melee) or Dexterity vs. AC (ranged) Hit: 2[W] + Charisma modifier damage (melee) or 2[W] + Dexterity modifier damage (ranged). [B]Level 1 Daily Steps[/B] ------------------------ [COLOR=darkorchid][Circle of Life][/COLOR] [I]As you lash out at your foe with a brilliant white-hot beam, you take their life even as yours renews, following the grand circle of life.[/I] Daily- Arcane, Healing, Implement, Radiant Standard Action Ranged 10 Target: One creature Attack: Charisma vs. Reflex Hit: 2d10 + Charisma modifier radiant damage. Miss: Half damage. Effect: You can spend a healing surge. [COLOR=darkorchid][Dance of the Dead][/COLOR] [I]The haunting pattern of your steps and the sweeping motions of your arms cause your foes to grow tired and weary.[/I] Daily- Arcane, Implement, Necrotic Standard Action Area burst 2 within 20 squares Requirement: Must be in the Rythmn of the Dance state. Target: Each enemy creature in burst Attack: Charisma vs. Fortitude Hit: 1d10 + Charisma modifier necrotic damage and the target is weakened until the end of your next turn. [COLOR=darkorchid][Dance of the Lost][/COLOR] [I]Distracted by the swift tempo of your steps and gyrations, your enemies lose speed and focus, making them easy targets.[/I] Daily- Arcane, Implement, Radiant Standard Action Area burst 1 within 20 squares Requirement: Must be in the Rythmn of the Dance state. Target: Each creature in burst Attack: Charisma vs. Will Hit: The target is slowed and grants combat advantage (save ends both). Aftereffect: 3d6 + Charisma modifier radiant damage, and the target grants combat advantage until the end of your next turn. Miss: 1d6 + Charisma modifier radiant damage, and the target grants combat advantage until the end of your next turn. [COLOR=darkorchid][Tempest Field][/COLOR] [I]Gale force winds radiate from your furiously twirling form, lending you strength and punishing foolish foes with mighty blasts of air.[/I] Daily- Arcane, Cold Standard Action Personal Requirement: Must be in the Rythmn of the Dance state. Effect: You gain temporary hit points to 10 + your Intelligence or Wisdom modifier (whichever is higher). Until the end of your next turn, any enemy that attacks you is knocked prone. [B]Level 2 Utility Steps[/B] ---------------------------- forthcoming.... [COLOR=royalblue]PARAGON PATHS[/COLOR] ---------------------------- [COLOR=royalblue]Idol[/COLOR] This dancer's immense popularity as a master of the entertainment arts has grown throughout the civilized world and may soon reach even beyond, perhaps even to other planes of existence. [COLOR=royalblue]Mimic[/COLOR] Mimics are true masters of motion, able to performing astonishing feats of mimicry wherein they can study then near perfectly emulate the actions of their allies and even, their enemies. [COLOR=royalblue]Shadowdancer[/COLOR] The shadowdancer is so swift and so elusive that they become like shadows in the twilight, always in motion, a blur to the eye and glimpsed so briefly they seem only a figment of one's imagination. [B]DANCER FEATS[/B] ------------------- [COLOR=darkorchid][Perpetual Motion][/COLOR] Prerequisite: Must be of the dancer class. Whenever a foe misses you with a melee attack, you may shift one square as an immediate reaction. more forthcoming.... [/QUOTE]
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Meet the DANCER, a unique arcane controller.
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