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General Tabletop Discussion
*Pathfinder & Starfinder
Meet the DANCER, a unique arcane controller.
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<blockquote data-quote="Amaroq" data-source="post: 5129557" data-attributes="member: 15470"><p>Hmm .. I was expecting a little bit more shiftiness, having just made a dance-themed villain. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>For the villain, I gave her a Minor "shift 1 square" to represent the fluidity of motion; I also gave her a "charge" equivalent which involved shifting the distance rather than moving the distance, flavored as a handspring/somersault move. Maybe you've got those upcoming at higher levels. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I'd certainly expect a Utility-2 shift-as-Move power among others. </p><p></p><p>(Later edit: <em>Oh! Strike Choreography, I just saw that. Still, more more more! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></em>)</p><p></p><p>Other utilities might include a "use my Acrobatics as a base for Jump" power, At-Will or Encounter .. I'd probably push "Tempest Field" to a L2 Utility (it feels reminiscent of a fighter L2 Utility) and give the dancer a Close Burst 1 or Close Burst 2 L1 Daily attack. </p><p></p><p>I think it would be an interesting idea to build up some additional Minor powers, but require a Minor to activate or maintain the Rhythm of the Dance. </p><p></p><p>Incidentally, maybe Rhythm of the Dance should be a Stance keyword, rather than a "state", to prevent multiclass-fighters, etc, from stacking stances on top of it. I'd fully expect the dancer to get an equivalent to the fighter's iconic Rain of Steel at Level 5; phrasing that as a "Dance of Blades" stance that competes with Rhythm of the Dance (trading offense for defense) would start giving the character very interesting choices to make. Hmm, especially if Rhythm of the Dance we an Encounter power rather than an At-Will/Free ... Though at that point, making Rhythm of the Dance a Requirement for powers makes those powers a lot less appealing .. still, I think its worth considering a bit before you decide one way or the other. </p><p></p><p>(<em>I guess this came up for me because I wasn't understanding why a dancer would ever </em>not<em> want to be be in her Rhythm of the Dance state - she can always de-activate it for her Move action, Move her speed, then re-activate it, so it does no harm to be in-State all the time.</em>)</p><p></p><p>Balance-wise, it looks a little weak to me (<em>pleasant change from everybody else's classes!</em>); the powers are fine, but the actual class elements feel a little low at first glance. The only thing that stands out is that you've given the Dancer a large list of class skills, you might trim that a little bit, maybe knocking off History, Perception, Heal, Thievery, and/or Arcana as trainable-by-default skills. Characters can always access one of those via a Background if they really want it. </p><p></p><p>If we're expecting the Dancer to do a bit more dancing in and amongst her enemies, I think I'd give her Leather proficiency from the get-go. You might also want to consider a third build option more along the Martial vein, same base class but with more melee and close burst powers, and class features that support spinning kicks, handspring assaults, etc. </p><p></p><p>What about, is it Alertness?, as a class feat, +2 initiative and some other incidental bonus, might represent the "fast and dextrous" build well .. while also minimizing the expediency of picking up Improved Initiative.</p></blockquote><p></p>
[QUOTE="Amaroq, post: 5129557, member: 15470"] Hmm .. I was expecting a little bit more shiftiness, having just made a dance-themed villain. :D For the villain, I gave her a Minor "shift 1 square" to represent the fluidity of motion; I also gave her a "charge" equivalent which involved shifting the distance rather than moving the distance, flavored as a handspring/somersault move. Maybe you've got those upcoming at higher levels. ;) I'd certainly expect a Utility-2 shift-as-Move power among others. (Later edit: [I]Oh! Strike Choreography, I just saw that. Still, more more more! :D[/I]) Other utilities might include a "use my Acrobatics as a base for Jump" power, At-Will or Encounter .. I'd probably push "Tempest Field" to a L2 Utility (it feels reminiscent of a fighter L2 Utility) and give the dancer a Close Burst 1 or Close Burst 2 L1 Daily attack. I think it would be an interesting idea to build up some additional Minor powers, but require a Minor to activate or maintain the Rhythm of the Dance. Incidentally, maybe Rhythm of the Dance should be a Stance keyword, rather than a "state", to prevent multiclass-fighters, etc, from stacking stances on top of it. I'd fully expect the dancer to get an equivalent to the fighter's iconic Rain of Steel at Level 5; phrasing that as a "Dance of Blades" stance that competes with Rhythm of the Dance (trading offense for defense) would start giving the character very interesting choices to make. Hmm, especially if Rhythm of the Dance we an Encounter power rather than an At-Will/Free ... Though at that point, making Rhythm of the Dance a Requirement for powers makes those powers a lot less appealing .. still, I think its worth considering a bit before you decide one way or the other. ([I]I guess this came up for me because I wasn't understanding why a dancer would ever [/I]not[I] want to be be in her Rhythm of the Dance state - she can always de-activate it for her Move action, Move her speed, then re-activate it, so it does no harm to be in-State all the time.[/I]) Balance-wise, it looks a little weak to me ([I]pleasant change from everybody else's classes![/I]); the powers are fine, but the actual class elements feel a little low at first glance. The only thing that stands out is that you've given the Dancer a large list of class skills, you might trim that a little bit, maybe knocking off History, Perception, Heal, Thievery, and/or Arcana as trainable-by-default skills. Characters can always access one of those via a Background if they really want it. If we're expecting the Dancer to do a bit more dancing in and amongst her enemies, I think I'd give her Leather proficiency from the get-go. You might also want to consider a third build option more along the Martial vein, same base class but with more melee and close burst powers, and class features that support spinning kicks, handspring assaults, etc. What about, is it Alertness?, as a class feat, +2 initiative and some other incidental bonus, might represent the "fast and dextrous" build well .. while also minimizing the expediency of picking up Improved Initiative. [/QUOTE]
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