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Meet the DANCER, a unique arcane controller.
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<blockquote data-quote="Rachel" data-source="post: 5135375" data-attributes="member: 88033"><p>The last 3 posts have good suggestions, but hinge entirely on PHB III source material I <em>haven't even seen</em>. When I can, I will look at the <em>monk</em> & <em>runepriest</em>. </p><p> </p><p>Specifically, I can address whether this could be a bard or monk build...<em>it could</em>. But I believe there is enough here to make the class stand on it's own. Also, I can address whether it is very "psychic"....<em>it is</em>. It was a matter of choice whether to go Psychic power source or Arcane power source somewhat heavy on "psionic" keyword powers. As you can see, I went with the latter.</p><p> </p><p>Additionally, the class feature powers are just pet <em>striker</em> role attacks I thought would be fun. When they were <em>Encounter</em> powers some people said they were too <u>weak</u> and that they should be <em>At-Wills</em>. Now that they are <em>At-Wills</em> (again), I get a post (circadian) that they should be <em>Encounters</em> b/c they are too <u>powerful</u>. Hmmm.</p><p> </p><p>Variable rythmns certainly would be <em>very</em> cool, and more <em>movement</em> based powers are on the horizon....also, I do want a full move speed penalty but implementing it is proving a challenge. There should be a balance between moving fast and actually dancing (which is usually not done at full speed). </p><p> </p><p>Lastly, this class *is* very flavor specific. Kind of the point. Noone would want to play a new class that didn't represent something new (a retread). Good flavor trumps crazy new mechanics for me any day.</p><p> </p><p>Thanx to everyone who has taken the time to analyze and comment. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>P.S. Have to step away from the comp for a week or so, so responses may be slow coming...unless certain things work out. Then I'll post as normal. See everyone when I return, take care. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Rachel, post: 5135375, member: 88033"] The last 3 posts have good suggestions, but hinge entirely on PHB III source material I [I]haven't even seen[/I]. When I can, I will look at the [I]monk[/I] & [I]runepriest[/I]. Specifically, I can address whether this could be a bard or monk build...[I]it could[/I]. But I believe there is enough here to make the class stand on it's own. Also, I can address whether it is very "psychic"....[I]it is[/I]. It was a matter of choice whether to go Psychic power source or Arcane power source somewhat heavy on "psionic" keyword powers. As you can see, I went with the latter. Additionally, the class feature powers are just pet [I]striker[/I] role attacks I thought would be fun. When they were [I]Encounter[/I] powers some people said they were too [U]weak[/U] and that they should be [I]At-Wills[/I]. Now that they are [I]At-Wills[/I] (again), I get a post (circadian) that they should be [I]Encounters[/I] b/c they are too [U]powerful[/U]. Hmmm. Variable rythmns certainly would be [I]very[/I] cool, and more [I]movement[/I] based powers are on the horizon....also, I do want a full move speed penalty but implementing it is proving a challenge. There should be a balance between moving fast and actually dancing (which is usually not done at full speed). Lastly, this class *is* very flavor specific. Kind of the point. Noone would want to play a new class that didn't represent something new (a retread). Good flavor trumps crazy new mechanics for me any day. Thanx to everyone who has taken the time to analyze and comment. :) P.S. Have to step away from the comp for a week or so, so responses may be slow coming...unless certain things work out. Then I'll post as normal. See everyone when I return, take care. :) [/QUOTE]
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